RetroArch/audio/ext/ssnes_dsp.h
2011-11-02 19:31:36 +01:00

130 lines
3.6 KiB
C

/////
// API header for external SSNES DSP plugins.
//
//
#ifndef __SSNES_DSP_PLUGIN_H
#define __SSNES_DSP_PLUGIN_H
#ifdef __cplusplus
extern "C" {
#endif
#ifdef _WIN32
#ifdef SSNES_DLL_IMPORT
#define SSNES_API_EXPORT __declspec(dllimport)
#else
#define SSNES_API_EXPORT __declspec(dllexport)
#endif
#define SSNES_API_CALLTYPE __cdecl
#else
#define SSNES_API_EXPORT
#define SSNES_API_CALLTYPE
#endif
#ifndef SSNES_FALSE
#define SSNES_FALSE 0
#endif
#ifndef SSNES_TRUE
#define SSNES_TRUE 1
#endif
#define SSNES_DSP_API_VERSION 3
typedef struct ssnes_dsp_info
{
// Input sample rate that the DSP plugin receives. This is generally ~32kHz.
// Some small variance is allowed due to syncing behavior.
float input_rate;
// SSNES requests that the DSP plugin resamples the
// input to a certain frequency.
//
// However, the plugin might ignore this
// using the resample field in ssnes_dsp_output_t (see below).
float output_rate;
} ssnes_dsp_info_t;
typedef struct ssnes_dsp_output
{
// The DSP plugin has to provide the buffering for the output samples.
// This is for performance reasons to avoid redundant copying of data.
// The samples are laid out in interleaving order: LRLRLRLR
// The range of the samples are [-1.0, 1.0].
// This range cannot be exceeded without horrible audio glitches.
const float *samples;
// Frames which the DSP plugin outputted for the current process.
// One frame is here defined as a combined sample of
// left and right channels.
// (I.e. 44.1kHz, 16bit stereo will have
// 88.2k samples/sec and 44.1k frames/sec.)
unsigned frames;
// If true, the DSP plugin did not resample the input audio,
// and requests resampling to the proper frequency to be
// performed outside the plugin.
// If false,
// it is assumed that the output has the same sample rate as given
// in output_rate.
int should_resample;
} ssnes_dsp_output_t;
typedef struct ssnes_dsp_input
{
// Input data for the DSP. The samples are interleaved in order: LRLRLRLR
const float *samples;
// Number of frames for input data.
// One frame is here defined as a combined sample of
// left and right channels.
// (I.e. 44.1kHz, 16bit stereo will have
// 88.2k samples/sec and 44.1k frames/sec.)
unsigned frames;
} ssnes_dsp_input_t;
typedef struct ssnes_dsp_plugin
{
// Creates a handle of the plugin. Returns NULL if failed.
void *(*init)(const ssnes_dsp_info_t *info);
// Processes input data.
// The plugin is allowed to return variable sizes for output data.
void (*process)(void *data, ssnes_dsp_output_t *output,
const ssnes_dsp_input_t *input);
// Frees the handle.
void (*free)(void *data);
// API version used to compile the plugin.
// Used to detect mismatches in API.
// Must be set to SSNES_DSP_API_VERSION on compile.
int api_version;
// Signal plugin that it may open a configuring window or
// something similiar. The behavior of this function
// is thus plugin dependent. Implementing this is optional,
// and can be set to NULL.
void (*config)(void *data);
// Human readable identification string.
const char *ident;
// Called every frame, allows creating a GUI main loop in the main thread.
// GUI events can be processed here in a non-blocking fashion.
// Can be set to NULL to ignore it.
void (*events)(void *data);
} ssnes_dsp_plugin_t;
// Called by SSNES at startup to get the callback struct.
// This is NOT dynamically allocated!
SSNES_API_EXPORT const ssnes_dsp_plugin_t* SSNES_API_CALLTYPE
ssnes_dsp_plugin_init(void);
#ifdef __cplusplus
}
#endif
#endif