mirror of
https://github.com/libretro/RetroArch
synced 2024-12-28 09:29:16 +00:00
156 lines
6.7 KiB
HTML
156 lines
6.7 KiB
HTML
<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>RetroArch - Template</title>
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<style>
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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textarea.emscripten { font-family: monospace; width: 80%; }
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div.emscripten, h1 { text-align: center; }
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div.emscripten_border { border: 1px solid black; }
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#fakerom { font-size: 20pt; margin: 5pt;}
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; }
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</style>
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</head>
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<body>
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<h1>Template</h1>
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<hr/>
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<div class="emscripten" id="status">Downloading...</div>
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<div class="emscripten">
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<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
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<div class="emscripten_border" id="canvas_div" style="display: none">
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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</div>
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<div class="emscripten emscripten_border" id="openrom">
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<button id="fakerom" onclick="document.getElementById('rom').click()">Select content</button>
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<input style="display: none" type="file" id="rom" name="upload" onclick="document.getElementById('fakerom').click();" onchange="runEmulator(event.target.files);" multiple />
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</div>
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<hr/>
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<div class="emscripten">
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<input type="checkbox" id="resize"><label for="resize">Resize canvas</label>
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<input type="checkbox" id="pointerLock" checked><label for="pointerLock">Lock/hide mouse pointer</label>
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<input type="button" value="Fullscreen" onclick="Module.requestFullScreen(document.getElementById('pointerLock').checked,
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document.getElementById('resize').checked)"><br>
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<input type="checkbox" id="vsync"><label for="vsync" id="vsync-label">Enable V-sync (can only be done before loading game)</label><br>
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<input type="textbox" id="latency" size="3" maxlength="3" value="96"> <label for="latency" id="latency-label">Audio latency (ms) (increase if you hear pops at fullspeed, can only be done before loading game)</label>
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</div>
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<hr/>
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<textarea class="emscripten" id="output" rows="8"></textarea>
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<hr>
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<div class="emscripten" id="controls">
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Controls:<br>
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<br>
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A button (OK in menu): X<br>
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B button (Back in menu): Z<br>
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X Button: S<br>
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Y Button: A<br>
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L Button: Q<br>
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R Button: W<br>
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D-pad: Arrow Keys<br>
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Start Button: Enter<br>
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Select Button: Shift<br>
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Toggle Menu: F1<br>
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Fast forward: Spacebar (toggle)<br>
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Slow motion: E (hold)</br>
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Save state: F2<br>
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Load state: F4
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</div>
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<script type='text/javascript'>
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var count = 0;
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function runEmulator(files){
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count = files.length;
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document.getElementById("openrom").innerHTML = '';
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document.getElementById("openrom").style.display = 'none';
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for (var i = 0; i < files.length; i++) {
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filereader = new FileReader();
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filereader.file_name = files[i].name;
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filereader.onload = function(){initFromData(this.result, this.file_name)};
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filereader.readAsArrayBuffer(files[i]);
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}
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}
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function initFromData(data, name){
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var dataView = new Uint8Array(data);
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Module.FS_createDataFile('/', name, dataView, true, false);
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count--;
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if (count === 0) {
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Module.FS_createFolder('/', 'etc', true, true);
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var config = 'input_player1_select = shift\n';
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var latency = parseInt(document.getElementById('latency').value, 10);
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if (isNaN(latency)) latency = 96;
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config += 'audio_latency = ' + latency + '\n'
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if (document.getElementById('vsync').checked)
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config += 'video_vsync = true\n';
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else
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config += 'video_vsync = false\n';
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Module.FS_createDataFile('/etc', 'retroarch.cfg', config, true, true);
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document.getElementById('canvas_div').style.display = 'block';
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document.getElementById('vsync').disabled = true;
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document.getElementById('vsync-label').style.color = 'gray';
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document.getElementById('latency').disabled = true;
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document.getElementById('latency-label').style.color = 'gray';
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Module['callMain'](Module['arguments']);
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}
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}
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</script>
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<script type='text/javascript'>
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// connect to canvas
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var Module = {
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noInitialRun: true,
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arguments: ["-v", "--menu"],
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preRun: [],
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postRun: [],
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print: (function() {
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var element = document.getElementById('output');
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element.value = ''; // clear browser cache
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return function(text) {
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text = Array.prototype.slice.call(arguments).join(' ');
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// These replacements are necessary if you render to raw HTML
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//text = text.replace(/&/g, "&");
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//text = text.replace(/</g, "<");
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//text = text.replace(/>/g, ">");
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//text = text.replace('\n', '<br>', 'g');
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element.value += text + "\n";
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element.scrollTop = 99999; // focus on bottom
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};
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})(),
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printErr: function(text) {
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var text = Array.prototype.slice.call(arguments).join(' ');
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var element = document.getElementById('output');
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element.value += text + "\n";
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element.scrollTop = 99999; // focus on bottom
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},
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canvas: document.getElementById('canvas'),
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setStatus: function(text) {
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if (Module.setStatus.interval) clearInterval(Module.setStatus.interval);
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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var statusElement = document.getElementById('status');
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var progressElement = document.getElementById('progress');
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if (m) {
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text = m[1];
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progressElement.value = parseInt(m[2])*100;
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progressElement.max = parseInt(m[4])*100;
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progressElement.hidden = false;
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} else {
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progressElement.value = null;
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progressElement.max = null;
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progressElement.hidden = true;
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}
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statusElement.innerHTML = text;
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},
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totalDependencies: 0,
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monitorRunDependencies: function(left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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}
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};
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Module.setStatus('Downloading...');
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</script>
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<script type="text/javascript" src="retroarch.js"></script>
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