RetroArch/android/phoenix/res/layout/faq_whats_new.xml
2013-02-17 15:38:27 +01:00

132 lines
7.4 KiB
XML

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<TextView
android:id="@+id/textView1"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_margin="40px"
android:text="
r12 (Feb 16, 2013)\n\n
* [NEStopia] Famicom Disk System support. For Android users - put disksys.rom
into the same folder as the FDS ROM you're trying to load. For everyone else -
put disksys.rom into your system directory.\n
- Y Button will switch sides of a disk.\n
- If you get any problems of the sort DISK A / B ERR 07' - pressing Y button again or letting it run its course should do it.\n
- NOTE - Famicom Disk System loading is slow, so you might be tempted to fast forward through most of it. However, I'd advise caution when doing so and to savestate regularly in case 'fast forwarding' can negatively affect disk loading.\n
* [FBA core] Various changes/fixes\n
- Hooked up Eco Fighters controls (Turn 1/Turn 2 bound to L and R buttons)\n
- Hooked up Pnickie controls (Turn 1/Turn 2 bound to L and R buttons - press
one of the buttons to progress beyond start screen)\n
- Hooked up Continental Circus controls - Brake 2/Brake 3 (L1/L2 buttons)
and Accelerate 2/Accelerate 3 (R1/R2 buttons)\n
- Hooked up Gun Smoke controls - Start button (needed to progress beyond
title screen)\n
- Hooked up Mighty Pang controls (P1 Shot1/P1 Shot2/P2 Shot1/P2 Shot2)\n
- Fixed Varia Metal palette\n
- Fixed Fairyland Story palette\n
- Fixed Return of the Invaders palette\n
- Fixed Act-Fancer palette issue\n
- Fixes pitch issue in Gals Hustle (will possibly fix more games as well)\n
* [Android] Fixed regression where a button bound to AKEYCODE_BACK would 'exit out'
of RetroArch.\n
* [Android] Fixes Madcatz fighting stick being autodetected properly.\n
* [Unzipping [All consoles/Android]] Moved from rzlib to miniz/minizip -should increase compatibility
with ZIP archives.\n
\n
r11 (Feb 11, 2013)\n\n
* [FBA core] Various changes/fixes\n
- Hook up Armed Police Batrider controls\n
- Afterburner - make fire buttons work\n
- Hook up Bad Dudes controls\n
- Hook up Cyberbots controls\n
- Hook up 1942 controls\n
- Add missing Chase HQ controls\n
- Add missing WWF Wrestlefest controls\n
- EEPROM save should now work (tested with EEPROM-based system such as Capcom CPS2)\n
- Samples are now looked for - should be in 'samples' subdirectory\n
- Hiscore files should now be read from/written to.\n
* [SNES9x Next] Added big speed hack for Star Fox 1 - makes it fast enough for it to run at fullspeed on the Wii.\n
* New 'Calibrate Refresh Rate' option - use this to get an accurate estimation of your screen refresh rate. NOTE: Touch the screen at all times during calibration for more accurate measurements. You might have to slightly tweak the value later on for the best results.\n
* Added a 'Set OS-reported refresh rate' which should do the same as what 'Sync refreshrate to Screen' previously did. Note 2 users might get better results with this than they will with 'Calibrate refresh rate'.\n
* Added a built-in help system that should answer a lot of the frequently asked questions.\n
* Add iCade profiles - two added for now - iPega and Red Samurai\n
* [Android] Audio resampler now faster\n
* Input autodetection expanded -\n
- PC2JAMMA-USB (needs to be tested)\n
- Genius MaxFire G-08XU\n
- Zeemote Steelseries\n
- Saitek Rumblepad\n
- Super Smart Joy\n
\n
r10 (Feb 5, 2013)\n\n
* [NXEngine / Cave Story] Fixed bug where moving blocks would not move in Labyrinth levels\n
* Add new psx and GBA overlays by user boxs.\n
* Should fix some touchscreen control issues.\n
\n
r9 (Feb 4, 2013)\n\n
* Better multi-touch controls.\n
* Ability to set opacity of overlays.\n
* Shaders bundled (NOTE: need Tegra 4/Exynos5-class GPU for good results).\n
* Input autodetection expanded -\n
- Xperia Play (now properly tested on an r800i)\n
- Madcatz PS3 fighting stick\n
- Moga IME app (previously would work only on rooted devices with gamepad mode)\n
* Doesn't extract the assets everytime you go to the menu but only when you first install the new APK - was causing lots of garbage collector overhead.\n
* FBA core - fixed a serious bug causing graphic glitches.\n
* Nestopia core - use mono sound like the real NES.\n
* Genesis Plus GX - Lunar Eternal Blue (JP) works again.\n
\n
r8 (Jan 30, 2013) - VERSION 0.9.8.1\n\n
* Is now compatible with Android version 2.3 and up.\n
* Back button issues with certain gamepads should now be fixed.\n
* Wonderswan core was broken (Mednafen Wonderswan) - is now fixed.\n
* 'Detect' button for manual input binding for touchless devices.\n
* Old overlays are back and put into a directory called 'Low-resolution' for devices with slower CPUs - the higher-resolution ones are somewhat more demanding than the original 256x256 ones.\n
* Input autodetection expanded -\n
- DragonRise USB Gamepad\n
\n
r6 (Jan 29, 2013)\n\n
* PlayStation1 [PCSX ReARMed] core fixes (from notaz)\n
- Fixes 50Hz PAL games (were running with sound being too fast and other irregularities before)\n
- Should fix emu crashing on some devices due to memory mapping issues.\n
* New system-specific overlays added - on new installs only these new ones will be there and the old bad ones will no longer be there. On pre-existing installs - just use the new ones - they should be much better. If you're still unsatisfied, nothing is stopping you from editing these files yourself with a text editor and an image editor - it's really simple to do.\n
* New 'custom binding' when you turn off 'Configuration Autodetect Enable' - allows you to manually put in button mapping in case we don't support your pad. Note - it's probably more reliable right now to select the 'keycode' from the dropdown list instead of pressing the button on the pad.\n
- Input autodetection expanded -\n
- Trust Raptor\n
- Should fix Logitech F710/Elecom/RetroUSB NES/etc\n
\n
r5 (Jan 28, 2013)\n\n
* Input autodetection expanded\n
- Archos gamepad\n
- Xperia Play\n
- Xbox 1 (Titanium X-JoyConverter)\n
- Xbox 360 (wired)\n
- Red Samurai Bluetooth\n
- Another variant of Mayflash Wii Classic\n
- RetroUSB SNES RetroPort\n
- RetroUSB NES RetroPad\n
- Buffalo SNES Pad\n
- Logicool F710 (Japanese Logitech F710)\n
- Elecom PS1/PS2 to USB\n
\n
r4 (Jan 27, 2013)\n\n
* Input autodetection expanded\n
- Nyko Playpad Pro\n
* Fixed bug where device name would not be onscreen for long enough - useful for reporting input name\n
\n
r3 (Jan 26, 2013)\n\n
* More user-friendly core selection names\n
* Input autodetection expanded\n
- Added Mayflash Super Joy Box 3 Pro\n
- Added JXD S5110\n
- Added Logitech Dual Action\n
- Added Snakebyte idroid\n
\n
r2\n\n
* Initial release." />
</LinearLayout>