mirror of
https://github.com/libretro/RetroArch
synced 2024-12-28 18:31:05 +00:00
463 lines
18 KiB
XML
463 lines
18 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="RetroArch"
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ProjectGUID="{0E616FC4-0954-4FE3-935C-B7383B18D325}"
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RootNamespace="RetroArch"
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Keyword="XboxProj">
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<Platforms>
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<Platform
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Name="Xbox"/>
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</Platforms>
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<Configuration
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Name="Debug|Xbox"
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OutputDirectory="Debug"
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Name="VCCLCompilerTool"
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Optimization="3"
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AdditionalIncludeDirectories=""$(SolutionDir)\..\..\libretro-common\include";"$(SolutionDir)\..\..\deps";"$(SolutionDir)\..\..\deps\stb";"$(SolutionDir)\..\..\libretro-common\include\compat\msvc";"$(SolutionDir)\..\..\libretro-common\include\compat\zlib";"$(SolutionDir)\msvc-71";""
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PreprocessorDefinitions="_DEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_CONFIGFILE;HAVE_PATCH;HAVE_REWIND;HAVE_SCREENSHOTS;HAVE_CHEATS;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;HAVE_THREADS;HAVE_RPNG;HAVE_CORE_INFO_CACHE"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="0"
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RuntimeLibrary="1"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="3"/>
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib xonlined.lib xboxkrnl.lib xbdm.lib $(TargetDir)libretro_xdk1.lib"
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OutputFile="$(OutDir)/$(ProjectName).exe"
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LinkIncremental="2"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
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SubSystem="2"
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OptimizeForWindows98="1"
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TargetMachine="1"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="XboxDeploymentTool"
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RemotePath="xe:\$(SolutionName)\CORE.xbe"
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AdditionalFiles="roms;system;screenshots"
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ForceCopy="TRUE"/>
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<Tool
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Name="XboxImageTool"
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StackSize="65536"
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IncludeDebugInfo="TRUE"
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NoLibWarn="TRUE"/>
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</Configuration>
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<Configuration
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Name="Profile|Xbox"
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OutputDirectory="Profile"
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IntermediateDirectory="Profile"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="3"
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OmitFramePointers="TRUE"
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OptimizeForProcessor="2"
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AdditionalIncludeDirectories=""$(SolutionDir)\..\..\libretro-common\include";"$(SolutionDir)\..\..\deps";"$(SolutionDir)\..\..\deps\stb";"$(SolutionDir)\..\..\libretro-common\include\compat\msvc";"$(SolutionDir)\..\..\libretro-common\include\compat\zlib";"$(SolutionDir)\msvc-71";""
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StringPooling="TRUE"
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RuntimeLibrary="0"
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BufferSecurityCheck="TRUE"
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EnableFunctionLevelLinking="TRUE"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="xapilib.lib d3d8i.lib d3dx8.lib xgraphics.lib dsound.lib xonlines.lib xboxkrnl.lib xbdm.lib xperf.lib $(TargetDir)libretro_xdk1.lib"
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OutputFile="$(OutDir)/$(ProjectName).exe"
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LinkIncremental="1"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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OptimizeForWindows98="1"
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SetChecksum="TRUE"
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TargetMachine="1"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="XboxDeploymentTool"
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RemotePath="xe:\$(SolutionName)\CORE.xbe"
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AdditionalFiles="roms;system;screenshots"
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ForceCopy="TRUE"/>
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<Tool
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Name="XboxImageTool"
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StackSize="65536"
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IncludeDebugInfo="TRUE"
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LimitAvailableMemoryTo64MB="FALSE"
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NoLibWarn="TRUE"/>
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</Configuration>
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<Configuration
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Name="Profile_FastCap|Xbox"
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OutputDirectory="Profile_FastCap"
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IntermediateDirectory="Profile_FastCap"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="3"
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OmitFramePointers="TRUE"
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AdditionalIncludeDirectories=""$(SolutionDir)\..\..\libretro-common\include";"$(SolutionDir)\..\..\deps";"$(SolutionDir)\..\..\deps\stb";"$(SolutionDir)\..\..\libretro-common\include\compat\msvc";"$(SolutionDir)\..\..\libretro-common\include\compat\zlib";"$(SolutionDir)\msvc-71";""
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PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_CONFIGFILE;HAVE_PATCH;HAVE_REWIND;HAVE_SCREENSHOTS;HAVE_CHEATS;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;PROFILE;FASTCAP;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;HAVE_THREADS;HAVE_RPNG;HAVE_CORE_INFO_CACHE"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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BufferSecurityCheck="TRUE"
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EnableFunctionLevelLinking="TRUE"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="3"
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FastCAP="TRUE"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="xapilib.lib d3d8i.lib d3dx8.lib xgraphics.lib dsound.lib xonlines.lib xboxkrnl.lib xbdm.lib xperf.lib $(TargetDir)libretro_xdk1.lib"
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OutputFile="$(OutDir)/$(ProjectName).exe"
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LinkIncremental="1"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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OptimizeForWindows98="1"
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SetChecksum="TRUE"
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TargetMachine="1"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="XboxDeploymentTool"
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RemotePath="xe:\$(SolutionName)\CORE.xbe"
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AdditionalFiles="roms;system;screenshots"
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ForceCopy="TRUE"/>
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<Tool
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Name="XboxImageTool"
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StackSize="65536"
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IncludeDebugInfo="TRUE"
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NoLibWarn="TRUE"/>
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</Configuration>
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<Configuration
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Name="Release|Xbox"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="3"
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GlobalOptimizations="TRUE"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="TRUE"
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ImproveFloatingPointConsistency="TRUE"
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FavorSizeOrSpeed="1"
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OmitFramePointers="TRUE"
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EnableFiberSafeOptimizations="TRUE"
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OptimizeForProcessor="2"
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AdditionalIncludeDirectories=""$(SolutionDir)\..\..\libretro-common\include";"$(SolutionDir)\..\..\deps";"$(SolutionDir)\..\..\deps\stb";"$(SolutionDir)\..\..\libretro-common\include\compat\msvc";"$(SolutionDir)\..\..\libretro-common\include\compat\zlib";"$(SolutionDir)\msvc-71";""
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PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_CONFIGFILE;HAVE_PATCH;HAVE_REWIND;HAVE_SCREENSHOTS;HAVE_CHEATS;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;HAVE_RUNAHEAD;HAVE_GRIFFIN;inline=_inline;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;HAVE_THREADS;HAVE_RPNG;HAVE_CORE_INFO_CACHE"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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BufferSecurityCheck="TRUE"
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EnableFunctionLevelLinking="TRUE"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib xonlines.lib xboxkrnl.lib $(TargetDir)libretro_xdk1.lib"
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OutputFile="$(OutDir)/$(ProjectName).exe"
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LinkIncremental="1"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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SetChecksum="TRUE"
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TargetMachine="1"/>
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="XboxDeploymentTool"
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RemotePath="xe:\$(SolutionName)\CORE.xbe"
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ForceCopy="TRUE"/>
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<Tool
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Name="XboxImageTool"
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StackSize="65536"/>
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Name="Release_LTCG|Xbox"
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OutputDirectory="Release_LTCG"
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Name="VCCLCompilerTool"
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Name="VCCustomBuildTool"/>
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ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
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Name="XboxDeploymentTool"
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RemotePath="xe:\$(SolutionName)\CORE.xbe"
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AdditionalFiles="roms;system;screenshots"
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ForceCopy="TRUE"/>
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Name="XboxDeploymentTool"
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<Tool
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<References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
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RelativePath="..\..\..\griffin\griffin.c">
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