RetroArch/frontend/menu/rmenu_generic.c
ToadKing a4b33a9a95 get touch navigation working
fix colors for GL
make seperate option list for non-consoles
2013-03-03 15:45:29 -05:00

251 lines
7.2 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "rmenu.h"
#include "rgui.h"
#include "../../gfx/gl_common.h"
#include "../../gfx/fonts/bitmap.h"
static uint16_t menu_framebuf[400 * 240];
static rgui_handle_t *rgui;
static bool folder_cb(const char *directory, rgui_file_enum_cb_t file_cb,
void *userdata, void *ctx)
{
struct string_list *ext_list = string_split(g_extern.system.valid_extensions, "|");
char _dir[PATH_MAX];
snprintf(_dir, sizeof(_dir), "%s/", directory);
DIR *dir = opendir(_dir);
if (!dir)
return false;
struct dirent *entry;
while ((entry = readdir(dir)))
{
char stat_path[PATH_MAX];
const char *file_ext = path_get_extension(entry->d_name);
snprintf(stat_path, sizeof(stat_path), "%s/%s", directory, entry->d_name);
bool is_dir;
#ifdef _DIRENT_HAVE_D_TYPE
is_dir = (entry->d_type == DT_DIR);
if (entry->d_type != DT_REG && !is_dir)
continue;
#else
struct stat st;
if (stat(stat_path, &st) < 0)
continue;
is_dir = S_ISDIR(st.st_mode);
if (!S_ISREG(st.st_mode) && !is_dir)
continue;
#endif
if (!is_dir && ext_list && !string_list_find_elem_prefix(ext_list, ".", file_ext))
continue;
file_cb(ctx,
entry->d_name,
is_dir ? RGUI_FILE_DIRECTORY : RGUI_FILE_PLAIN, 0);
}
closedir(dir);
string_list_free(ext_list);
return true;
}
/*============================================================
RMENU API
============================================================ */
void menu_init(void)
{
gl_t *gl = (gl_t*)driver.video_data;
gl->menu_data = (uint32_t *) menu_framebuf;
rgui = rgui_init("",
menu_framebuf, RGUI_WIDTH * sizeof(uint16_t),
NULL, bitmap_bin, folder_cb, NULL);
rgui_iterate(rgui, RGUI_ACTION_REFRESH);
}
void menu_free(void)
{
rgui_free(rgui);
}
static uint16_t trigger_state = 0;
int rmenu_input_process(void *data, void *state)
{
if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME))
{
if (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW))
rmenu_settings_msg(S_MSG_LOADING_ROM, 100);
if (g_extern.fullpath)
g_extern.lifecycle_mode_state |= (1ULL << MODE_INIT);
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME);
return -1;
}
if (!(g_extern.frame_count < g_extern.delay_timer[0]))
{
bool return_to_game_enable = ((g_extern.lifecycle_mode_state & (1ULL << RARCH_RMENU_TOGGLE)) && g_extern.main_is_init);
if (return_to_game_enable)
{
g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
return -1;
}
}
return 0;
}
bool rmenu_iterate(void)
{
static const struct retro_keybind *binds[] = {
g_settings.input.binds[0]
};
static uint16_t old_input_state = 0;
static bool initial_held = true;
static bool first_held = false;
g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU_DRAW);
driver.video->apply_state_changes();
g_extern.frame_count++;
uint16_t input_state = 0;
driver.input->poll(NULL);
#ifdef HAVE_OVERLAY
if (driver.overlay)
{
driver.overlay_state = 0;
unsigned device = input_overlay_full_screen(driver.overlay) ?
RARCH_DEVICE_POINTER_SCREEN : RETRO_DEVICE_POINTER;
bool polled = false;
for (unsigned i = 0;
input_input_state_func(NULL, 0, device, i, RETRO_DEVICE_ID_POINTER_PRESSED);
i++)
{
int16_t x = input_input_state_func(NULL, 0,
device, i, RETRO_DEVICE_ID_POINTER_X);
int16_t y = input_input_state_func(NULL, 0,
device, i, RETRO_DEVICE_ID_POINTER_Y);
driver.overlay_state |= input_overlay_poll(driver.overlay, x, y);
polled = true;
}
if (!polled)
input_overlay_poll_clear(driver.overlay);
}
#endif
for (unsigned i = 0; i < 16; i++)
{
input_state |= driver.input->input_state(NULL, binds, 0, RETRO_DEVICE_JOYPAD, 0, i) ? (1ULL << i) : 0;
#ifdef HAVE_OVERLAY
input_state |= driver.overlay_state & (1ULL << i) ? (1ULL << i) : 0;
#endif
}
trigger_state = input_state & ~old_input_state;
bool do_held = input_state & ((1ULL << RETRO_DEVICE_ID_JOYPAD_UP) | (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) | (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) | (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT));
if(do_held)
{
if(!first_held)
{
first_held = true;
g_extern.delay_timer[1] = g_extern.frame_count + (initial_held ? 15 : 7);
}
if (!(g_extern.frame_count < g_extern.delay_timer[1]))
{
first_held = false;
trigger_state = input_state; //second input frame set as current frame
}
initial_held = false;
}
else
{
first_held = false;
initial_held = true;
}
old_input_state = input_state;
rgui_action_t action = RGUI_ACTION_NOOP;
// don't run anything first frame, only capture held inputs for old_input_state
if (trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_UP))
action = RGUI_ACTION_UP;
else if (trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN))
action = RGUI_ACTION_DOWN;
else if (trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT))
action = RGUI_ACTION_LEFT;
else if (trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT))
action = RGUI_ACTION_RIGHT;
else if (trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_B))
action = RGUI_ACTION_CANCEL;
else if (trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_A))
action = RGUI_ACTION_OK;
else if (trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_START))
action = RGUI_ACTION_START;
//else if (trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT))
// action = RGUI_ACTION_SETTINGS;
int input_entry_ret = 0;
int input_process_ret = 0;
input_entry_ret = rgui_iterate(rgui, action);
// draw last frame for loading messages
rarch_render_cached_frame();
input_process_ret = rmenu_input_process(NULL, NULL);
if (input_entry_ret != 0 || input_process_ret != 0)
goto deinit;
return true;
deinit:
// set a timer delay so that we don't instantly switch back to the menu when
// press and holding QUIT in the emulation loop (lasts for 30 frame ticks)
if (!(g_extern.lifecycle_state & (1ULL << RARCH_FRAMEADVANCE)))
g_extern.delay_timer[0] = g_extern.frame_count + 30;
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU_DRAW);
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU_INGAME);
return false;
}