libretroadmin 51d238875e Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only
ever implemented for OpenGL2 driver, lots of code debt, best to
instead just keep improving the overlay system instead which is
already available for most video drivers
2023-02-23 21:03:41 +01:00

1682 lines
45 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2016-2019 - Brad Parker
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
/* OpenGL 1.x driver.
*
* Minimum version : OpenGL 1.1 (1997)
*
* We are targeting a minimum of OpenGL 1.1 and the Microsoft
* "GDI Generic" * software GL implementation.
* Any additional features added for later 1.x versions should only be
* enabled if they are detected at runtime. */
#include <stddef.h>
#include <retro_miscellaneous.h>
#include <formats/image.h>
#include <string/stdstring.h>
#include <retro_math.h>
#include <gfx/video_frame.h>
#include <gfx/scaler/pixconv.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#ifdef HAVE_MENU
#include "../../menu/menu_driver.h"
#endif
#ifdef HAVE_GFX_WIDGETS
#include "../gfx_widgets.h"
#endif
#include "../font_driver.h"
#include "../../configuration.h"
#include "../../retroarch.h"
#include "../../verbosity.h"
#include "../../frontend/frontend_driver.h"
#include "../common/gl1_common.h"
#if defined(_WIN32) && !defined(_XBOX)
#include "../common/win32_common.h"
#endif
#ifdef HAVE_THREADS
#include "../video_thread_wrapper.h"
#endif
#ifdef VITA
#include <defines/psp_defines.h>
static bool vgl_inited = false;
#endif
static struct video_ortho gl1_default_ortho = {0, 1, 0, 1, -1, 1};
/* Used for the last pass when rendering to the back buffer. */
static const GLfloat gl1_vertexes_flipped[] = {
0, 1,
1, 1,
0, 0,
1, 0
};
static const GLfloat gl1_vertexes[] = {
0, 0,
1, 0,
0, 1,
1, 1
};
static const GLfloat gl1_tex_coords[] = {
0, 0,
1, 0,
0, 1,
1, 1
};
static const GLfloat gl1_white_color[] = {
1, 1, 1, 1,
1, 1, 1, 1,
1, 1, 1, 1,
1, 1, 1, 1,
};
#ifdef HAVE_OVERLAY
static void gl1_render_overlay(gl1_t *gl,
unsigned width,
unsigned height)
{
int i;
glEnable(GL_BLEND);
if (gl->flags & GL1_FLAG_OVERLAY_FULLSCREEN)
glViewport(0, 0, width, height);
gl->coords.vertex = gl->overlay_vertex_coord;
gl->coords.tex_coord = gl->overlay_tex_coord;
gl->coords.color = gl->overlay_color_coord;
gl->coords.vertices = 4 * gl->overlays;
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
for (i = 0; i < (int)gl->overlays; i++)
{
glBindTexture(GL_TEXTURE_2D, gl->overlay_tex[i]);
glDrawArrays(GL_TRIANGLE_STRIP, 4 * i, 4);
}
glDisable(GL_BLEND);
gl->coords.vertex = gl->vertex_ptr;
gl->coords.tex_coord = gl->tex_info.coord;
gl->coords.color = gl->white_color_ptr;
gl->coords.vertices = 4;
if (gl->flags & GL1_FLAG_OVERLAY_FULLSCREEN)
glViewport(gl->vp.x, gl->vp.y, gl->vp.width, gl->vp.height);
}
static void gl1_free_overlay(gl1_t *gl)
{
glDeleteTextures(gl->overlays, gl->overlay_tex);
free(gl->overlay_tex);
free(gl->overlay_vertex_coord);
free(gl->overlay_tex_coord);
free(gl->overlay_color_coord);
gl->overlay_tex = NULL;
gl->overlay_vertex_coord = NULL;
gl->overlay_tex_coord = NULL;
gl->overlay_color_coord = NULL;
gl->overlays = 0;
}
static void gl1_overlay_vertex_geom(void *data,
unsigned image,
float x, float y,
float w, float h)
{
GLfloat *vertex = NULL;
gl1_t *gl = (gl1_t*)data;
if (!gl)
return;
if (image > gl->overlays)
{
RARCH_ERR("[GL]: Invalid overlay id: %u\n", image);
return;
}
vertex = (GLfloat*)&gl->overlay_vertex_coord[image * 8];
/* Flipped, so we preserve top-down semantics. */
y = 1.0f - y;
h = -h;
vertex[0] = x;
vertex[1] = y;
vertex[2] = x + w;
vertex[3] = y;
vertex[4] = x;
vertex[5] = y + h;
vertex[6] = x + w;
vertex[7] = y + h;
}
static void gl1_overlay_tex_geom(void *data,
unsigned image,
GLfloat x, GLfloat y,
GLfloat w, GLfloat h)
{
GLfloat *tex = NULL;
gl1_t *gl = (gl1_t*)data;
if (!gl)
return;
tex = (GLfloat*)&gl->overlay_tex_coord[image * 8];
tex[0] = x;
tex[1] = y;
tex[2] = x + w;
tex[3] = y;
tex[4] = x;
tex[5] = y + h;
tex[6] = x + w;
tex[7] = y + h;
}
#endif
#define IS_POT(x) (((x) & (x - 1)) == 0)
#define GET_POT(x) (IS_POT((x)) ? (x) : next_pow2((x)))
static void *gl1_gfx_init(const video_info_t *video,
input_driver_t **input, void **input_data)
{
unsigned full_x, full_y;
void *ctx_data = NULL;
const gfx_ctx_driver_t *ctx_driver = NULL;
unsigned mode_width = 0;
unsigned mode_height = 0;
unsigned win_width = 0, win_height = 0;
unsigned temp_width = 0, temp_height = 0;
settings_t *settings = config_get_ptr();
bool video_smooth = settings->bools.video_smooth;
bool video_font_enable = settings->bools.video_font_enable;
const char *video_context_driver = settings->arrays.video_context_driver;
const char *vendor = NULL;
const char *renderer = NULL;
const char *version = NULL;
const char *extensions = NULL;
int interval = 0;
struct retro_hw_render_callback *hwr = NULL;
gl1_t *gl1 = (gl1_t*)calloc(1, sizeof(*gl1));
if (!gl1)
return NULL;
*input = NULL;
*input_data = NULL;
gl1->video_width = video->width;
gl1->video_height = video->height;
if (video->rgb32)
{
gl1->video_bits = 32;
gl1->video_pitch = video->width * 4;
gl1->flags |= GL1_FLAG_RGB32;
}
else
{
gl1->video_bits = 16;
gl1->video_pitch = video->width * 2;
}
ctx_driver = video_context_driver_init_first(gl1,
video_context_driver,
GFX_CTX_OPENGL_API, 1, 1, false, &ctx_data);
if (!ctx_driver)
goto error;
if (ctx_data)
gl1->ctx_data = ctx_data;
gl1->ctx_driver = ctx_driver;
video_context_driver_set((const gfx_ctx_driver_t*)ctx_driver);
RARCH_LOG("[GL1]: Found GL1 context: \"%s\".\n", ctx_driver->ident);
if (gl1->ctx_driver->get_video_size)
gl1->ctx_driver->get_video_size(gl1->ctx_data,
&mode_width, &mode_height);
#if defined(__APPLE__) && !defined(IOS)
/* This is a hack for now to work around a very annoying
* issue that currently eludes us. */
if ( !gl1->ctx_driver->set_video_mode
|| !gl1->ctx_driver->set_video_mode(gl1->ctx_data,
win_width, win_height, video->fullscreen))
goto error;
#endif
full_x = mode_width;
full_y = mode_height;
mode_width = 0;
mode_height = 0;
#ifdef VITA
if (!vgl_inited)
{
vglInitExtended(0x1400000, full_x, full_y, RAM_THRESHOLD, SCE_GXM_MULTISAMPLE_4X);
vglUseVram(GL_TRUE);
vgl_inited = true;
}
#endif
/* Clear out potential error flags in case we use cached context. */
glGetError();
if (string_is_equal(ctx_driver->ident, "null"))
goto error;
RARCH_LOG("[GL1]: Detecting screen resolution: %ux%u.\n", full_x, full_y);
win_width = video->width;
win_height = video->height;
if (video->fullscreen && (win_width == 0) && (win_height == 0))
{
win_width = full_x;
win_height = full_y;
}
mode_width = win_width;
mode_height = win_height;
interval = video->swap_interval;
if (ctx_driver->swap_interval)
{
bool adaptive_vsync_enabled = video_driver_test_all_flags(
GFX_CTX_FLAGS_ADAPTIVE_VSYNC) && video->adaptive_vsync;
if (adaptive_vsync_enabled && interval == 1)
interval = -1;
ctx_driver->swap_interval(gl1->ctx_data, interval);
}
if ( !gl1->ctx_driver->set_video_mode
|| !gl1->ctx_driver->set_video_mode(gl1->ctx_data,
win_width, win_height, video->fullscreen))
goto error;
if (video->fullscreen)
gl1->flags |= GL1_FLAG_FULLSCREEN;
mode_width = 0;
mode_height = 0;
if (gl1->ctx_driver->get_video_size)
gl1->ctx_driver->get_video_size(gl1->ctx_data,
&mode_width, &mode_height);
temp_width = mode_width;
temp_height = mode_height;
/* Get real known video size, which might have been altered by context. */
if (temp_width != 0 && temp_height != 0)
video_driver_set_size(temp_width, temp_height);
video_driver_get_size(&temp_width, &temp_height);
RARCH_LOG("[GL1]: Using resolution %ux%u.\n", temp_width, temp_height);
vendor = (const char*)glGetString(GL_VENDOR);
renderer = (const char*)glGetString(GL_RENDERER);
version = (const char*)glGetString(GL_VERSION);
extensions = (const char*)glGetString(GL_EXTENSIONS);
if (!string_is_empty(version))
sscanf(version, "%d.%d", &gl1->version_major, &gl1->version_minor);
if (!string_is_empty(extensions))
gl1->extensions = string_split(extensions, " ");
RARCH_LOG("[GL1]: Vendor: %s, Renderer: %s.\n", vendor, renderer);
RARCH_LOG("[GL1]: Version: %s.\n", version);
RARCH_LOG("[GL1]: Extensions: %s\n", extensions);
{
char device_str[128];
device_str[0] = '\0';
if (!string_is_empty(vendor))
{
size_t len = strlcpy(device_str, vendor, sizeof(device_str));
device_str[len ] = ' ';
device_str[len+1] = '\0';
}
if (!string_is_empty(renderer))
strlcat(device_str, renderer, sizeof(device_str));
video_driver_set_gpu_device_string(device_str);
if (!string_is_empty(version))
video_driver_set_gpu_api_version_string(version);
}
if (gl1->ctx_driver->input_driver)
{
const char *joypad_name = settings->arrays.input_joypad_driver;
gl1->ctx_driver->input_driver(
gl1->ctx_data, joypad_name,
input, input_data);
}
if (video_font_enable)
font_driver_init_osd(gl1,
video,
false,
video->is_threaded,
FONT_DRIVER_RENDER_OPENGL1_API);
if (video_smooth)
gl1->flags |= GL1_FLAG_SMOOTH;
if (string_list_find_elem(gl1->extensions, "GL_EXT_bgra"))
gl1->flags |= GL1_FLAG_SUPPORTS_BGRA;
glDisable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glDisable(GL_STENCIL_TEST);
glDisable(GL_SCISSOR_TEST);
#ifndef VITA
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
#endif
glGenTextures(1, &gl1->tex);
glGenTextures(1, &gl1->menu_tex);
hwr = video_driver_get_hw_context();
memcpy(gl1->tex_info.coord, gl1_tex_coords, sizeof(gl1->tex_info.coord));
gl1->vertex_ptr = hwr->bottom_left_origin
? gl1_vertexes
: gl1_vertexes_flipped;
gl1->textures = 4;
gl1->white_color_ptr = gl1_white_color;
gl1->coords.vertex = gl1->vertex_ptr;
gl1->coords.tex_coord = gl1->tex_info.coord;
gl1->coords.color = gl1->white_color_ptr;
gl1->coords.lut_tex_coord = gl1_tex_coords;
gl1->coords.vertices = 4;
return gl1;
error:
video_context_driver_free();
if (gl1)
{
if (gl1->extensions)
string_list_free(gl1->extensions);
free(gl1);
}
return NULL;
}
static void gl1_set_projection(gl1_t *gl1,
struct video_ortho *ortho, bool allow_rotate)
{
static math_matrix_4x4 rot = {
{ 0.0f, 0.0f, 0.0f, 0.0f ,
0.0f, 0.0f, 0.0f, 0.0f ,
0.0f, 0.0f, 0.0f, 0.0f ,
0.0f, 0.0f, 0.0f, 1.0f }
};
float radians, cosine, sine;
/* Calculate projection. */
matrix_4x4_ortho(gl1->mvp_no_rot, ortho->left, ortho->right,
ortho->bottom, ortho->top, ortho->znear, ortho->zfar);
if (!allow_rotate)
{
gl1->mvp = gl1->mvp_no_rot;
return;
}
radians = M_PI * gl1->rotation / 180.0f;
cosine = cosf(radians);
sine = sinf(radians);
MAT_ELEM_4X4(rot, 0, 0) = cosine;
MAT_ELEM_4X4(rot, 0, 1) = -sine;
MAT_ELEM_4X4(rot, 1, 0) = sine;
MAT_ELEM_4X4(rot, 1, 1) = cosine;
matrix_4x4_multiply(gl1->mvp, rot, gl1->mvp_no_rot);
}
void gl1_gfx_set_viewport(gl1_t *gl1,
unsigned viewport_width,
unsigned viewport_height,
bool force_full, bool allow_rotate)
{
settings_t *settings = config_get_ptr();
unsigned height = gl1->video_height;
int x = 0;
int y = 0;
float device_aspect = (float)viewport_width / viewport_height;
if (gl1->ctx_driver->translate_aspect)
device_aspect = gl1->ctx_driver->translate_aspect(
gl1->ctx_data, viewport_width, viewport_height);
if (settings->bools.video_scale_integer && !force_full)
{
video_viewport_get_scaled_integer(&gl1->vp,
viewport_width, viewport_height,
video_driver_get_aspect_ratio(),
gl1->flags & GL1_FLAG_KEEP_ASPECT);
viewport_width = gl1->vp.width;
viewport_height = gl1->vp.height;
}
else if ((gl1->flags & GL1_FLAG_KEEP_ASPECT) && !force_full)
{
float desired_aspect = video_driver_get_aspect_ratio();
#if defined(HAVE_MENU)
if (settings->uints.video_aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
{
const struct video_viewport *custom = video_viewport_get_custom();
/* GL has bottom-left origin viewport. */
x = custom->x;
y = height - custom->y - custom->height;
viewport_width = custom->width;
viewport_height = custom->height;
}
else
#endif
{
float delta;
if (fabsf(device_aspect - desired_aspect) < 0.0001f)
{
/* If the aspect ratios of screen and desired aspect
* ratio are sufficiently equal (floating point stuff),
* assume they are actually equal.
*/
}
else if (device_aspect > desired_aspect)
{
delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
x = (int)roundf(viewport_width * (0.5f - delta));
viewport_width = (unsigned)roundf(2.0f * viewport_width * delta);
}
else
{
delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
y = (int)roundf(viewport_height * (0.5f - delta));
viewport_height = (unsigned)roundf(2.0f * viewport_height * delta);
}
}
gl1->vp.x = x;
gl1->vp.y = y;
gl1->vp.width = viewport_width;
gl1->vp.height = viewport_height;
}
else
{
gl1->vp.x = gl1->vp.y = 0;
gl1->vp.width = viewport_width;
gl1->vp.height = viewport_height;
}
#if defined(RARCH_MOBILE)
/* In portrait mode, we want viewport to gravitate to top of screen. */
if (device_aspect < 1.0f)
gl1->vp.y *= 2;
#endif
glViewport(gl1->vp.x, gl1->vp.y, gl1->vp.width, gl1->vp.height);
gl1_set_projection(gl1, &gl1_default_ortho, allow_rotate);
/* Set last backbuffer viewport. */
if (!force_full)
{
gl1->vp_out_width = viewport_width;
gl1->vp_out_height = viewport_height;
}
#if 0
RARCH_LOG("Setting viewport @ %ux%u\n", viewport_width, viewport_height);
#endif
}
static void gl1_gfx_draw_tex(gl1_t *gl1, int pot_width, int pot_height, int width, int height, GLuint tex, const void *frame_to_copy)
{
uint8_t *frame = NULL;
uint8_t *frame_rgba = NULL;
/* FIXME: For now, everything is uploaded as BGRA8888, I could not get 444 or 555 to work, and there is no 565 support in GL 1.1 either. */
GLint internalFormat = GL_RGB8;
bool supports_native = gl1->flags & GL1_FLAG_SUPPORTS_BGRA;
GLenum format = supports_native ? GL_BGRA_EXT : GL_RGBA;
#ifdef MSB_FIRST
GLenum type = supports_native ? GL_UNSIGNED_INT_8_8_8_8_REV : GL_UNSIGNED_BYTE;
#else
GLenum type = GL_UNSIGNED_BYTE;
#endif
float vertices[] = {
-1.0f, -1.0f, 0.0f,
-1.0f, 1.0f, 0.0f,
1.0f, -1.0f, 0.0f,
1.0f, 1.0f, 0.0f,
};
float colors[] = {
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f
};
float norm_width = (1.0f / (float)pot_width) * (float)width;
float norm_height = (1.0f / (float)pot_height) * (float)height;
float texcoords[] = {
0.0f, 0.0f,
0.0f, 0.0f,
0.0f, 0.0f,
0.0f, 0.0f
};
texcoords[1] = texcoords[5] = norm_height;
texcoords[4] = texcoords[6] = norm_width;
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glDisable(GL_STENCIL_TEST);
glDisable(GL_SCISSOR_TEST);
glEnable(GL_TEXTURE_2D);
/* Multi-texture not part of GL 1.1 */
/*glActiveTexture(GL_TEXTURE0);*/
#ifndef VITA
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ROW_LENGTH, pot_width);
#endif
glBindTexture(GL_TEXTURE_2D, tex);
frame = (uint8_t*)frame_to_copy;
if (!supports_native)
{
frame_rgba = (uint8_t*)malloc(pot_width * pot_height * 4);
if (frame_rgba)
{
int x, y;
for (y = 0; y < pot_height; y++)
{
for (x = 0; x < pot_width; x++)
{
int index = (y * pot_width + x) * 4;
#ifdef MSB_FIRST
frame_rgba[index + 2] = frame[index + 3];
frame_rgba[index + 1] = frame[index + 2];
frame_rgba[index + 0] = frame[index + 1];
frame_rgba[index + 3] = frame[index + 0];
#else
frame_rgba[index + 2] = frame[index + 0];
frame_rgba[index + 1] = frame[index + 1];
frame_rgba[index + 0] = frame[index + 2];
frame_rgba[index + 3] = frame[index + 3];
#endif
}
}
frame = frame_rgba;
}
}
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, pot_width, pot_height, 0, format, type, frame);
if (frame_rgba)
free(frame_rgba);
if (tex == gl1->tex)
{
if (gl1->flags & GL1_FLAG_SMOOTH)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
else
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
}
else if (tex == gl1->menu_tex)
{
if (gl1->flags & GL1_FLAG_MENU_SMOOTH)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
else
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
if (gl1->rotation && tex == gl1->tex)
glRotatef(gl1->rotation, 0.0f, 0.0f, 1.0f);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glColorPointer(4, GL_FLOAT, 0, colors);
glVertexPointer(3, GL_FLOAT, 0, vertices);
glTexCoordPointer(2, GL_FLOAT, 0, texcoords);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
}
static void gl1_readback(gl1_t *gl1,
unsigned alignment, unsigned fmt, unsigned type,
void *src)
{
#ifndef VITA
glPixelStorei(GL_PACK_ALIGNMENT, alignment);
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glReadBuffer(GL_BACK);
#endif
glReadPixels(gl1->vp.x, gl1->vp.y,
gl1->vp.width, gl1->vp.height,
(GLenum)fmt, (GLenum)type, (GLvoid*)src);
}
static bool gl1_gfx_frame(void *data, const void *frame,
unsigned frame_width, unsigned frame_height, uint64_t frame_count,
unsigned pitch, const char *msg, video_frame_info_t *video_info)
{
const void *frame_to_copy = NULL;
unsigned mode_width = 0;
unsigned mode_height = 0;
unsigned width = video_info->width;
unsigned height = video_info->height;
bool draw = true;
bool do_swap = false;
gl1_t *gl1 = (gl1_t*)data;
unsigned bits = gl1->video_bits;
unsigned pot_width = 0;
unsigned pot_height = 0;
unsigned video_width = video_info->width;
unsigned video_height = video_info->height;
#ifdef HAVE_MENU
bool menu_is_alive = video_info->menu_is_alive;
#endif
#ifdef HAVE_GFX_WIDGETS
bool widgets_active = video_info->widgets_active;
#endif
bool hard_sync = video_info->hard_sync;
struct font_params *osd_params = (struct font_params*)
&video_info->osd_stat_params;
bool overlay_behind_menu = video_info->overlay_behind_menu;
/* FIXME: Force these settings off as they interfere with the rendering */
video_info->xmb_shadows_enable = false;
video_info->menu_shader_pipeline = 0;
if (gl1->flags & GL1_FLAG_SHOULD_RESIZE)
{
gfx_ctx_mode_t mode;
gl1->flags &= ~GL1_FLAG_SHOULD_RESIZE;
mode.width = width;
mode.height = height;
if (gl1->ctx_driver->set_resize)
gl1->ctx_driver->set_resize(gl1->ctx_data,
mode.width, mode.height);
gl1_gfx_set_viewport(gl1,
video_width, video_height, false, true);
}
if ( !frame
|| (frame == RETRO_HW_FRAME_BUFFER_VALID)
|| (
(frame_width == 4)
&& (frame_height == 4)
&& (frame_width < width && frame_height < height))
)
draw = false;
do_swap = frame || draw;
if ( (gl1->video_width != frame_width)
|| (gl1->video_height != frame_height)
|| (gl1->video_pitch != pitch))
{
if (frame_width > 4 && frame_height > 4)
{
gl1->video_width = frame_width;
gl1->video_height = frame_height;
gl1->video_pitch = pitch;
pot_width = GET_POT(frame_width);
pot_height = GET_POT(frame_height);
if (draw)
{
if (gl1->video_buf)
free(gl1->video_buf);
gl1->video_buf = (unsigned char*)malloc(pot_width * pot_height * 4);
}
}
}
width = gl1->video_width;
height = gl1->video_height;
pitch = gl1->video_pitch;
pot_width = GET_POT(width);
pot_height = GET_POT(height);
if (draw && gl1->video_buf)
{
if (bits == 32)
{
int y;
/* copy lines into top-left portion of larger (power-of-two) buffer */
for (y = 0; y < (int)height; y++)
memcpy(gl1->video_buf + ((pot_width * (bits / 8)) * y),
(const unsigned char*)frame + (pitch * y),
width * (bits / 8));
}
else if (bits == 16)
conv_rgb565_argb8888(gl1->video_buf, frame, width, height, pot_width * sizeof(unsigned), pitch);
frame_to_copy = gl1->video_buf;
}
if (gl1->video_width != width || gl1->video_height != height)
{
gl1->video_width = width;
gl1->video_height = height;
}
if (gl1->ctx_driver->get_video_size)
gl1->ctx_driver->get_video_size(gl1->ctx_data,
&mode_width, &mode_height);
gl1->screen_width = mode_width;
gl1->screen_height = mode_height;
if (draw)
{
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if (frame_to_copy)
gl1_gfx_draw_tex(gl1, pot_width, pot_height,
width, height, gl1->tex, frame_to_copy);
}
#ifdef HAVE_MENU
if (gl1->menu_frame && menu_is_alive)
{
frame_to_copy = NULL;
width = gl1->menu_width;
height = gl1->menu_height;
pitch = gl1->menu_pitch;
bits = gl1->menu_bits;
pot_width = GET_POT(width);
pot_height = GET_POT(height);
do_swap = true;
if (gl1->flags & GL1_FLAG_MENU_SIZE_CHANGED)
{
gl1->flags &= ~GL1_FLAG_MENU_SIZE_CHANGED;
if (gl1->menu_video_buf)
free(gl1->menu_video_buf);
gl1->menu_video_buf = NULL;
}
if (!gl1->menu_video_buf)
gl1->menu_video_buf = (unsigned char*)
malloc(pot_width * pot_height * 4);
if (bits == 16 && gl1->menu_video_buf)
{
conv_rgba4444_argb8888(gl1->menu_video_buf,
gl1->menu_frame, width, height,
pot_width * sizeof(unsigned), pitch);
frame_to_copy = gl1->menu_video_buf;
if (gl1->flags & GL1_FLAG_MENU_TEXTURE_FULLSCREEN)
{
glViewport(0, 0, video_width, video_height);
gl1_gfx_draw_tex(gl1, pot_width, pot_height,
width, height, gl1->menu_tex, frame_to_copy);
glViewport(gl1->vp.x, gl1->vp.y, gl1->vp.width, gl1->vp.height);
}
else
gl1_gfx_draw_tex(gl1, pot_width, pot_height,
width, height, gl1->menu_tex, frame_to_copy);
}
}
#ifdef HAVE_OVERLAY
if ((gl1->flags & GL1_FLAG_OVERLAY_ENABLE) && overlay_behind_menu)
gl1_render_overlay(gl1, video_width, video_height);
#endif
if (gl1->flags & GL1_FLAG_MENU_TEXTURE_ENABLE)
{
do_swap = true;
#ifdef VITA
glUseProgram(0);
bool enabled = glIsEnabled(GL_DEPTH_TEST);
if (enabled)
glDisable(GL_DEPTH_TEST);
#endif
menu_driver_frame(menu_is_alive, video_info);
#ifdef VITA
if (enabled)
glEnable(GL_DEPTH_TEST);
#endif
}
else
#endif
if (video_info->statistics_show)
{
if (osd_params)
{
font_driver_render_msg(gl1, video_info->stat_text,
osd_params, NULL);
#if 0
osd_params->y = 0.350f;
osd_params->scale = 0.75f;
font_driver_render_msg(gl1, video_info->chat_text,
(const struct font_params*)&video_info->osd_stat_params, NULL);
#endif
}
}
#ifdef HAVE_GFX_WIDGETS
if (widgets_active)
gfx_widgets_frame(video_info);
#endif
#ifdef HAVE_OVERLAY
if ((gl1->flags & GL1_FLAG_OVERLAY_ENABLE) && !overlay_behind_menu)
gl1_render_overlay(gl1, video_width, video_height);
#endif
if (msg)
font_driver_render_msg(gl1, msg, NULL, NULL);
if (gl1->ctx_driver->update_window_title)
gl1->ctx_driver->update_window_title(
gl1->ctx_data);
/* Screenshots. */
if (gl1->readback_buffer_screenshot)
gl1_readback(gl1,
4,
GL_RGBA,
#ifdef MSB_FIRST
GL_UNSIGNED_INT_8_8_8_8_REV,
#else
GL_UNSIGNED_BYTE,
#endif
gl1->readback_buffer_screenshot);
if (do_swap && gl1->ctx_driver->swap_buffers)
gl1->ctx_driver->swap_buffers(gl1->ctx_data);
/* Emscripten has to do black frame insertion in its main loop */
#ifndef EMSCRIPTEN
/* Disable BFI during fast forward, slow-motion,
* and pause to prevent flicker. */
if (
video_info->black_frame_insertion
&& !video_info->input_driver_nonblock_state
&& !video_info->runloop_is_slowmotion
&& !video_info->runloop_is_paused
&& !(gl1->flags & GL1_FLAG_MENU_TEXTURE_ENABLE))
{
int n;
for (n = 0; n < (int)video_info->black_frame_insertion; ++n)
{
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
if (gl1->ctx_driver->swap_buffers)
gl1->ctx_driver->swap_buffers(gl1->ctx_data);
}
}
#endif
/* check if we are fast forwarding or in menu,
if we are ignore hard sync */
if ( hard_sync
&& !video_info->input_driver_nonblock_state
)
{
glClear(GL_COLOR_BUFFER_BIT);
glFinish();
}
if (draw)
{
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
return true;
}
static void gl1_gfx_set_nonblock_state(void *data, bool state,
bool adaptive_vsync_enabled,
unsigned swap_interval)
{
int interval = 0;
gl1_t *gl1 = (gl1_t*)data;
if (!gl1)
return;
if (!state)
interval = swap_interval;
if (gl1->ctx_driver->swap_interval)
{
if (adaptive_vsync_enabled && interval == 1)
interval = -1;
gl1->ctx_driver->swap_interval(gl1->ctx_data, interval);
}
}
static bool gl1_gfx_alive(void *data)
{
unsigned temp_width = 0;
unsigned temp_height = 0;
bool quit = false;
bool resize = false;
bool ret = false;
gl1_t *gl1 = (gl1_t*)data;
/* Needed because some context drivers don't track their sizes */
video_driver_get_size(&temp_width, &temp_height);
gl1->ctx_driver->check_window(gl1->ctx_data,
&quit, &resize, &temp_width, &temp_height);
if (resize)
gl1->flags |= GL1_FLAG_SHOULD_RESIZE;
ret = !quit;
if (temp_width != 0 && temp_height != 0)
video_driver_set_size(temp_width, temp_height);
return ret;
}
static bool gl1_gfx_focus(void *data)
{
gl1_t *gl = (gl1_t*)data;
if (gl && gl->ctx_driver && gl->ctx_driver->has_focus)
return gl->ctx_driver->has_focus(gl->ctx_data);
return true;
}
static bool gl1_gfx_suppress_screensaver(void *data, bool enable) { return false; }
static void gl1_gfx_free(void *data)
{
gl1_t *gl1 = (gl1_t*)data;
if (!gl1)
return;
if (gl1->menu_frame)
free(gl1->menu_frame);
gl1->menu_frame = NULL;
if (gl1->video_buf)
free(gl1->video_buf);
gl1->video_buf = NULL;
if (gl1->menu_video_buf)
free(gl1->menu_video_buf);
gl1->menu_video_buf = NULL;
if (gl1->tex)
{
glDeleteTextures(1, &gl1->tex);
gl1->tex = 0;
}
if (gl1->menu_tex)
{
glDeleteTextures(1, &gl1->menu_tex);
gl1->menu_tex = 0;
}
#ifdef HAVE_OVERLAY
gl1_free_overlay(gl1);
#endif
if (gl1->extensions)
string_list_free(gl1->extensions);
gl1->extensions = NULL;
font_driver_free_osd();
if (gl1->ctx_driver && gl1->ctx_driver->destroy)
gl1->ctx_driver->destroy(gl1->ctx_data);
video_context_driver_free();
free(gl1);
}
static bool gl1_gfx_set_shader(void *data,
enum rarch_shader_type type, const char *path) { return false; }
static void gl1_gfx_set_rotation(void *data,
unsigned rotation)
{
gl1_t *gl1 = (gl1_t*)data;
if (!gl1)
return;
gl1->rotation = 90 * rotation;
gl1_set_projection(gl1, &gl1_default_ortho, true);
}
static void gl1_gfx_viewport_info(void *data,
struct video_viewport *vp)
{
unsigned width, height;
unsigned top_y, top_dist;
gl1_t *gl1 = (gl1_t*)data;
video_driver_get_size(&width, &height);
*vp = gl1->vp;
vp->full_width = width;
vp->full_height = height;
/* Adjust as GL viewport is bottom-up. */
top_y = vp->y + vp->height;
top_dist = height - top_y;
vp->y = top_dist;
}
static bool gl1_gfx_read_viewport(void *data, uint8_t *buffer, bool is_idle)
{
unsigned num_pixels = 0;
gl1_t *gl1 = (gl1_t*)data;
if (!gl1)
return false;
num_pixels = gl1->vp.width * gl1->vp.height;
gl1->readback_buffer_screenshot = malloc(num_pixels * sizeof(uint32_t));
if (!gl1->readback_buffer_screenshot)
return false;
if (!is_idle)
video_driver_cached_frame();
video_frame_convert_rgba_to_bgr(
(const void*)gl1->readback_buffer_screenshot,
buffer,
num_pixels);
free(gl1->readback_buffer_screenshot);
gl1->readback_buffer_screenshot = NULL;
return true;
}
static void gl1_set_texture_frame(void *data,
const void *frame, bool rgb32, unsigned width, unsigned height,
float alpha)
{
settings_t *settings = config_get_ptr();
bool menu_linear_filter = settings->bools.menu_linear_filter;
unsigned pitch = width * 2;
gl1_t *gl1 = (gl1_t*)data;
if (!gl1)
return;
if (menu_linear_filter)
gl1->flags |= GL1_FLAG_MENU_SMOOTH;
else
gl1->flags &= ~GL1_FLAG_MENU_SMOOTH;
if (rgb32)
pitch = width * 4;
if (gl1->menu_frame)
free(gl1->menu_frame);
gl1->menu_frame = NULL;
if ( (!gl1->menu_frame)
|| (gl1->menu_width != width)
|| (gl1->menu_height != height)
|| (gl1->menu_pitch != pitch))
{
if (pitch && height)
{
if (gl1->menu_frame)
free(gl1->menu_frame);
/* FIXME? We have to assume the pitch has no
* extra padding in it because that will
* mess up the POT calculation when we don't
* know how many bpp there are. */
gl1->menu_frame = (unsigned char*)malloc(pitch * height);
}
}
if (gl1->menu_frame && frame && pitch && height)
{
memcpy(gl1->menu_frame, frame, pitch * height);
gl1->menu_width = width;
gl1->menu_height = height;
gl1->menu_pitch = pitch;
gl1->menu_bits = rgb32 ? 32 : 16;
gl1->flags |= GL1_FLAG_MENU_SIZE_CHANGED;
}
}
static void gl1_get_video_output_size(void *data,
unsigned *width, unsigned *height, char *desc, size_t desc_len)
{
gl1_t *gl = (gl1_t*)data;
if (gl && gl->ctx_driver && gl->ctx_driver->get_video_output_size)
gl->ctx_driver->get_video_output_size(
gl->ctx_data,
width, height, desc, desc_len);
}
static void gl1_get_video_output_prev(void *data)
{
gl1_t *gl = (gl1_t*)data;
if (gl && gl->ctx_driver && gl->ctx_driver->get_video_output_prev)
gl->ctx_driver->get_video_output_prev(gl->ctx_data);
}
static void gl1_get_video_output_next(void *data)
{
gl1_t *gl = (gl1_t*)data;
if (gl && gl->ctx_driver && gl->ctx_driver->get_video_output_next)
gl->ctx_driver->get_video_output_next(gl->ctx_data);
}
static void gl1_set_video_mode(void *data, unsigned width, unsigned height,
bool fullscreen)
{
gl1_t *gl = (gl1_t*)data;
if (gl->ctx_driver->set_video_mode)
gl->ctx_driver->set_video_mode(gl->ctx_data,
width, height, fullscreen);
}
static unsigned gl1_wrap_type_to_enum(enum gfx_wrap_type type)
{
/* Mirrored not actually supported */
if (type == RARCH_WRAP_REPEAT || type == RARCH_WRAP_MIRRORED_REPEAT)
return GL_REPEAT;
return GL_CLAMP;
}
static void gl1_load_texture_data(
GLuint id,
enum gfx_wrap_type wrap_type,
enum texture_filter_type filter_type,
unsigned alignment,
unsigned width, unsigned height,
const void *frame, unsigned base_size)
{
GLint filter;
bool use_rgba = video_driver_supports_rgba();
bool rgb32 = (base_size == (sizeof(uint32_t)));
GLenum wrap = gl1_wrap_type_to_enum(wrap_type);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap);
/* GL1.x does not have mipmapping support. */
switch (filter_type)
{
case TEXTURE_FILTER_MIPMAP_NEAREST:
case TEXTURE_FILTER_NEAREST:
filter = GL_NEAREST;
break;
case TEXTURE_FILTER_MIPMAP_LINEAR:
case TEXTURE_FILTER_LINEAR:
default:
filter = GL_LINEAR;
break;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
#ifndef VITA
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
#endif
glTexImage2D(GL_TEXTURE_2D,
0,
(use_rgba || !rgb32)
? GL_RGBA
: RARCH_GL1_INTERNAL_FORMAT32,
width,
height,
0,
(use_rgba || !rgb32)
? GL_RGBA
: RARCH_GL1_TEXTURE_TYPE32,
#ifdef MSB_FIRST
GL_UNSIGNED_INT_8_8_8_8_REV,
#else
rgb32
? RARCH_GL1_FORMAT32
: GL_UNSIGNED_BYTE,
#endif
frame);
}
static void video_texture_load_gl1(
struct texture_image *ti,
enum texture_filter_type filter_type,
uintptr_t *idptr)
{
GLuint id;
unsigned width = 0;
unsigned height = 0;
const void *pixels = NULL;
/* Generate the OpenGL texture object */
glGenTextures(1, &id);
*idptr = id;
if (ti)
{
width = ti->width;
height = ti->height;
pixels = ti->pixels;
}
gl1_load_texture_data(
id,
RARCH_WRAP_EDGE,
filter_type,
4 /* TODO/FIXME - dehardcode */,
width,
height,
pixels,
sizeof(uint32_t) /* TODO/FIXME - dehardcode */
);
}
#ifdef HAVE_THREADS
static int video_texture_load_wrap_gl1(void *data)
{
uintptr_t id = 0;
if (!data)
return 0;
video_texture_load_gl1((struct texture_image*)data,
TEXTURE_FILTER_NEAREST, &id);
return (int)id;
}
#endif
static uintptr_t gl1_load_texture(void *video_data, void *data,
bool threaded, enum texture_filter_type filter_type)
{
uintptr_t id = 0;
#ifdef HAVE_THREADS
if (threaded)
{
gl1_t *gl1 = (gl1_t*)video_data;
custom_command_method_t func = video_texture_load_wrap_gl1;
if (gl1->ctx_driver->make_current)
gl1->ctx_driver->make_current(false);
return video_thread_texture_load(data, func);
}
#endif
video_texture_load_gl1((struct texture_image*)data, filter_type, &id);
return id;
}
static void gl1_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
{
gl1_t *gl1 = (gl1_t*)data;
if (gl1)
gl1->flags |= (GL1_FLAG_KEEP_ASPECT | GL1_FLAG_SHOULD_RESIZE);
}
static void gl1_unload_texture(void *data,
bool threaded, uintptr_t id)
{
GLuint glid;
gl1_t *gl1 = (gl1_t*)data;
if (!id)
return;
#ifdef HAVE_THREADS
if (threaded)
{
if (gl1->ctx_driver->make_current)
gl1->ctx_driver->make_current(false);
}
#endif
glid = (GLuint)id;
glDeleteTextures(1, &glid);
}
static float gl1_get_refresh_rate(void *data)
{
float refresh_rate = 0.0f;
if (video_context_driver_get_refresh_rate(&refresh_rate))
return refresh_rate;
return 0.0f;
}
static void gl1_set_texture_enable(void *data, bool state, bool full_screen)
{
gl1_t *gl1 = (gl1_t*)data;
if (!gl1)
return;
if (state)
gl1->flags |= GL1_FLAG_MENU_TEXTURE_ENABLE;
else
gl1->flags &= ~GL1_FLAG_MENU_TEXTURE_ENABLE;
if (full_screen)
gl1->flags |= GL1_FLAG_MENU_TEXTURE_FULLSCREEN;
else
gl1->flags &= ~GL1_FLAG_MENU_TEXTURE_FULLSCREEN;
}
static uint32_t gl1_get_flags(void *data)
{
uint32_t flags = 0;
BIT32_SET(flags, GFX_CTX_FLAGS_HARD_SYNC);
BIT32_SET(flags, GFX_CTX_FLAGS_BLACK_FRAME_INSERTION);
BIT32_SET(flags, GFX_CTX_FLAGS_MENU_FRAME_FILTERING);
BIT32_SET(flags, GFX_CTX_FLAGS_OVERLAY_BEHIND_MENU_SUPPORTED);
return flags;
}
static const video_poke_interface_t gl1_poke_interface = {
gl1_get_flags,
gl1_load_texture,
gl1_unload_texture,
gl1_set_video_mode,
gl1_get_refresh_rate,
NULL,
gl1_get_video_output_size,
gl1_get_video_output_prev,
gl1_get_video_output_next,
NULL,
NULL,
gl1_set_aspect_ratio,
NULL,
gl1_set_texture_frame,
gl1_set_texture_enable,
font_driver_render_msg,
NULL,
NULL, /* grab_mouse_toggle */
NULL, /* get_current_shader */
NULL, /* get_current_software_framebuffer */
NULL, /* get_hw_render_interface */
NULL, /* set_hdr_max_nits */
NULL, /* set_hdr_paper_white_nits */
NULL, /* set_hdr_contrast */
NULL /* set_hdr_expand_gamut */
};
static void gl1_gfx_get_poke_interface(void *data,
const video_poke_interface_t **iface) { *iface = &gl1_poke_interface; }
#ifdef HAVE_GFX_WIDGETS
static bool gl1_gfx_widgets_enabled(void *data) { return true; }
#endif
static void gl1_gfx_set_viewport_wrapper(void *data, unsigned viewport_width,
unsigned viewport_height, bool force_full, bool allow_rotate)
{
gl1_t *gl1 = (gl1_t*)data;
gl1_gfx_set_viewport(gl1,
viewport_width, viewport_height, force_full, allow_rotate);
}
#ifdef HAVE_OVERLAY
static unsigned gl1_get_alignment(unsigned pitch)
{
if (pitch & 1)
return 1;
if (pitch & 2)
return 2;
if (pitch & 4)
return 4;
return 8;
}
static bool gl1_overlay_load(void *data,
const void *image_data, unsigned num_images)
{
size_t i;
int j;
gl1_t *gl = (gl1_t*)data;
const struct texture_image *images =
(const struct texture_image*)image_data;
if (!gl)
return false;
gl1_free_overlay(gl);
gl->overlay_tex = (GLuint*)
calloc(num_images, sizeof(*gl->overlay_tex));
if (!gl->overlay_tex)
return false;
gl->overlay_vertex_coord = (GLfloat*)
calloc(2 * 4 * num_images, sizeof(GLfloat));
gl->overlay_tex_coord = (GLfloat*)
calloc(2 * 4 * num_images, sizeof(GLfloat));
gl->overlay_color_coord = (GLfloat*)
calloc(4 * 4 * num_images, sizeof(GLfloat));
if ( !gl->overlay_vertex_coord
|| !gl->overlay_tex_coord
|| !gl->overlay_color_coord)
return false;
gl->overlays = num_images;
glGenTextures(num_images, gl->overlay_tex);
for (i = 0; i < num_images; i++)
{
unsigned alignment = gl1_get_alignment(images[i].width
* sizeof(uint32_t));
gl1_load_texture_data(gl->overlay_tex[i],
RARCH_WRAP_EDGE, TEXTURE_FILTER_LINEAR,
alignment,
images[i].width, images[i].height, images[i].pixels,
sizeof(uint32_t));
/* Default. Stretch to whole screen. */
gl1_overlay_tex_geom(gl, i, 0, 0, 1, 1);
gl1_overlay_vertex_geom(gl, i, 0, 0, 1, 1);
for (j = 0; j < 16; j++)
gl->overlay_color_coord[16 * i + j] = 1.0f;
}
return true;
}
static void gl1_overlay_enable(void *data, bool state)
{
gl1_t *gl = (gl1_t*)data;
if (!gl)
return;
if (state)
gl->flags |= GL1_FLAG_OVERLAY_ENABLE;
else
gl->flags &= ~GL1_FLAG_OVERLAY_ENABLE;
if ((gl->flags & GL1_FLAG_FULLSCREEN) && gl->ctx_driver->show_mouse)
gl->ctx_driver->show_mouse(gl->ctx_data, state);
}
static void gl1_overlay_full_screen(void *data, bool enable)
{
gl1_t *gl = (gl1_t*)data;
if (gl)
{
if (enable)
gl->flags |= GL1_FLAG_OVERLAY_FULLSCREEN;
else
gl->flags &= ~GL1_FLAG_OVERLAY_FULLSCREEN;
}
}
static void gl1_overlay_set_alpha(void *data, unsigned image, float mod)
{
GLfloat *color = NULL;
gl1_t *gl = (gl1_t*)data;
if (!gl)
return;
color = (GLfloat*)&gl->overlay_color_coord[image * 16];
color[ 0 + 3] = mod;
color[ 4 + 3] = mod;
color[ 8 + 3] = mod;
color[12 + 3] = mod;
}
static const video_overlay_interface_t gl1_overlay_interface = {
gl1_overlay_enable,
gl1_overlay_load,
gl1_overlay_tex_geom,
gl1_overlay_vertex_geom,
gl1_overlay_full_screen,
gl1_overlay_set_alpha,
};
static void gl1_get_overlay_interface(void *data,
const video_overlay_interface_t **iface)
{
*iface = &gl1_overlay_interface;
}
#endif
static bool gl1_has_windowed(void *data)
{
gl1_t *gl = (gl1_t*)data;
if (gl && gl->ctx_driver)
return gl->ctx_driver->has_windowed;
return false;
}
video_driver_t video_gl1 = {
gl1_gfx_init,
gl1_gfx_frame,
gl1_gfx_set_nonblock_state,
gl1_gfx_alive,
gl1_gfx_focus,
gl1_gfx_suppress_screensaver,
gl1_has_windowed,
gl1_gfx_set_shader,
gl1_gfx_free,
"gl1",
gl1_gfx_set_viewport_wrapper,
gl1_gfx_set_rotation,
gl1_gfx_viewport_info,
gl1_gfx_read_viewport,
NULL, /* read_frame_raw */
#ifdef HAVE_OVERLAY
gl1_get_overlay_interface,
#endif
gl1_gfx_get_poke_interface,
gl1_wrap_type_to_enum,
#ifdef HAVE_GFX_WIDGETS
gl1_gfx_widgets_enabled
#endif
};