mirror of
https://github.com/libretro/RetroArch
synced 2025-02-01 20:54:10 +00:00
a49b02c44b
* (QB) Add rule for Metal - define HAVE_COCOA_METAL for now when building for Metal, and HAVE_COCOA for non-Metal build * Make necessary changes to Makefile.common and qb/config.libs.sh: - Disable OpenGL for now for Metal build - Take Metal conditional out of OpenGL block in Makefile.common * (Metal) Header fixes for compiling without Xcode/Griffin * (Mac) Some buildfixes for non-Xcode building * (cocoa_common.h) Restructure to no longer use -DOSX * (Apple) More buildfixes * (Apple) Cleanups
95 lines
2.3 KiB
Objective-C
95 lines
2.3 KiB
Objective-C
#ifndef COCOA_APPLE_PLATFORM_H
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#define COCOA_APPLE_PLATFORM_H
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#ifdef HAVE_METAL
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#import <Metal/Metal.h>
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#import <MetalKit/MetalKit.h>
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#endif
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#if defined(HAVE_COCOA_METAL) && !defined(HAVE_COCOATOUCH)
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@interface WindowListener : NSResponder<NSWindowDelegate>
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@end
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@implementation WindowListener
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/* Similarly to SDL, we'll respond to key events by doing nothing so we don't beep.
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*/
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- (void)flagsChanged:(NSEvent *)event { }
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- (void)keyDown:(NSEvent *)event { }
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- (void)keyUp:(NSEvent *)event { }
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@end
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#endif
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#if defined(HAVE_COCOA_METAL) || defined(HAVE_COCOATOUCH)
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@protocol ApplePlatform
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/*! @brief renderView returns the current render view based on the viewType */
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@property(readonly) id renderView;
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/*! @brief isActive returns true if the application has focus */
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@property(readonly) bool hasFocus;
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@property(readwrite) apple_view_type_t viewType;
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/*! @brief setVideoMode adjusts the video display to the specified mode */
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- (void)setVideoMode:(gfx_ctx_mode_t)mode;
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/*! @brief setCursorVisible specifies whether the cursor is visible */
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- (void)setCursorVisible:(bool)v;
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/*! @brief controls whether the screen saver should be disabled and
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* the displays should not sleep.
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*/
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- (bool)setDisableDisplaySleep:(bool)disable;
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@end
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#endif
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#if defined(HAVE_COCOA_METAL) || defined(HAVE_COCOATOUCH)
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extern id<ApplePlatform> apple_platform;
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id<ApplePlatform> apple_platform;
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#else
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id apple_platform;
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#endif
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#if defined(HAVE_COCOATOUCH)
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@interface RetroArch_iOS : UINavigationController<ApplePlatform, UIApplicationDelegate,
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UINavigationControllerDelegate> {
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UIView *_renderView;
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apple_view_type_t _vt;
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}
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@property (nonatomic) UIWindow* window;
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@property (nonatomic) NSString* documentsDirectory;
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@property (nonatomic) int menu_count;
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+ (RetroArch_iOS*)get;
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- (void)showGameView;
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- (void)supportOtherAudioSessions;
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- (void)refreshSystemConfig;
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@end
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#else
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#if defined(HAVE_COCOA_METAL)
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@interface RetroArch_OSX : NSObject<ApplePlatform, NSApplicationDelegate> {
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#elif (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__)))
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@interface RetroArch_OSX : NSObject {
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#else
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@interface RetroArch_OSX : NSObject<NSApplicationDelegate> {
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#endif
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NSWindow *_window;
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apple_view_type_t _vt;
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NSView *_renderView;
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id _sleepActivity;
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#if defined(HAVE_COCOA_METAL)
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WindowListener *_listener;
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#endif
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}
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@property(nonatomic, retain) NSWindow IBOutlet *window;
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@end
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#endif
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#endif
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