mirror of
https://github.com/libretro/RetroArch
synced 2025-03-30 16:20:27 +00:00
176 lines
4.2 KiB
C
176 lines
4.2 KiB
C
#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <psp2/io/fcntl.h>
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#include <psp2/gxm.h>
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#include "vita2d.h"
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#define BMP_SIGNATURE (0x4D42)
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typedef struct {
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unsigned short bfType;
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unsigned int bfSize;
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unsigned short bfReserved1;
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unsigned short bfReserved2;
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unsigned int bfOffBits;
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} __attribute__((packed)) BITMAPFILEHEADER;
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typedef struct {
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unsigned int biSize;
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int biWidth;
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int biHeight;
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unsigned short biPlanes;
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unsigned short biBitCount;
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unsigned int biCompression;
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unsigned int biSizeImage;
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int biXPelsPerMeter;
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int biYPelsPerMeter;
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unsigned int biClrUsed;
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unsigned int biClrImportant;
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} __attribute__((packed)) BITMAPINFOHEADER;
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static vita2d_texture *_vita2d_load_BMP_generic(
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BITMAPFILEHEADER *bmp_fh,
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BITMAPINFOHEADER *bmp_ih,
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void *user_data,
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void (*seek_fn)(void *user_data, unsigned int offset),
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void (*read_fn)(void *user_data, void *buffer, unsigned int length))
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{
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unsigned int row_stride = bmp_ih->biWidth * (bmp_ih->biBitCount/8);
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if (row_stride%4 != 0) {
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row_stride += 4-(row_stride%4);
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}
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void *buffer = malloc(row_stride);
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if (!buffer)
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return NULL;
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vita2d_texture *texture = vita2d_create_empty_texture(
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bmp_ih->biWidth,
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bmp_ih->biHeight);
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if (!texture) {
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free(buffer);
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return NULL;
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}
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void *texture_data = vita2d_texture_get_datap(texture);
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unsigned int tex_stride = vita2d_texture_get_stride(texture);
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int i, x, y;
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seek_fn(user_data, bmp_fh->bfOffBits);
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for (i = 0; i < bmp_ih->biHeight; i++) {
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read_fn(user_data, buffer, row_stride);
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y = bmp_ih->biHeight - 1 - i;
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unsigned int *tex_ptr = (unsigned int *)(texture_data + y*tex_stride);
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for (x = 0; x < bmp_ih->biWidth; x++) {
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if (bmp_ih->biBitCount == 32) { //ABGR8888
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unsigned int color = *(unsigned int *)(buffer + x*4);
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*tex_ptr = (color&0xFF)<<24 | ((color>>8)&0xFF)<<16 |
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((color>>16)&0xFF)<<8 | (color>>24);
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} else if (bmp_ih->biBitCount == 24) { //BGR888
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unsigned char *address = buffer + x*3;
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*tex_ptr = (*address)<<16 | (*(address+1))<<8 |
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(*(address+2)) | (0xFF<<24);
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} else if (bmp_ih->biBitCount == 16) { //BGR565
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unsigned int color = *(unsigned short *)(buffer + x*2);
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unsigned char r = (color & 0x1F) *((float)255/31);
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unsigned char g = ((color>>5) & 0x3F) *((float)255/63);
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unsigned char b = ((color>>11) & 0x1F) *((float)255/31);
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*tex_ptr = ((r<<16) | (g<<8) | b | (0xFF<<24));
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}
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tex_ptr++;
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}
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}
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free(buffer);
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return texture;
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}
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static void _vita2d_read_bmp_file_seek_fn(void *user_data, unsigned int offset)
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{
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sceIoLseek(*(SceUID*)user_data, offset, SEEK_SET);
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}
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static void _vita2d_read_bmp_file_read_fn(void *user_data, void *buffer, unsigned int length)
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{
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sceIoRead(*(SceUID*)user_data, buffer, length);
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}
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static void _vita2d_read_bmp_buffer_seek_fn(void *user_data, unsigned int offset)
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{
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*(unsigned int *)user_data += offset;
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}
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static void _vita2d_read_bmp_buffer_read_fn(void *user_data, void *buffer, unsigned int length)
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{
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memcpy(buffer, (void *)*(unsigned int *)user_data, length);
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*(unsigned int *)user_data += length;
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}
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vita2d_texture *vita2d_load_BMP_file(const char *filename)
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{
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SceUID fd;
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if ((fd = sceIoOpen(filename, SCE_O_RDONLY, 0777)) < 0) {
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goto exit_error;
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}
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BITMAPFILEHEADER bmp_fh;
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sceIoRead(fd, (void *)&bmp_fh, sizeof(BITMAPFILEHEADER));
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if (bmp_fh.bfType != BMP_SIGNATURE) {
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goto exit_close;
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}
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BITMAPINFOHEADER bmp_ih;
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sceIoRead(fd, (void *)&bmp_ih, sizeof(BITMAPINFOHEADER));
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vita2d_texture *texture = _vita2d_load_BMP_generic(&bmp_fh,
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&bmp_ih,
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(void *)&fd,
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_vita2d_read_bmp_file_seek_fn,
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_vita2d_read_bmp_file_read_fn);
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sceIoClose(fd);
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return texture;
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exit_close:
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sceIoClose(fd);
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exit_error:
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return NULL;
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}
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vita2d_texture *vita2d_load_BMP_buffer(const void *buffer)
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{
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BITMAPFILEHEADER bmp_fh;
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memcpy(&bmp_fh, buffer, sizeof(BITMAPFILEHEADER));
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if (bmp_fh.bfType != BMP_SIGNATURE) {
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goto exit_error;
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}
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BITMAPINFOHEADER bmp_ih;
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memcpy(&bmp_ih, buffer + sizeof(BITMAPFILEHEADER), sizeof(BITMAPINFOHEADER));
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unsigned int buffer_address = (unsigned int)buffer;
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vita2d_texture *texture = _vita2d_load_BMP_generic(&bmp_fh,
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&bmp_ih,
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(void *)&buffer_address,
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_vita2d_read_bmp_buffer_seek_fn,
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_vita2d_read_bmp_buffer_read_fn);
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return texture;
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exit_error:
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return NULL;
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}
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