mirror of
https://github.com/libretro/RetroArch
synced 2025-01-30 21:32:45 +00:00
331 lines
9.3 KiB
C
331 lines
9.3 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include "../../config.def.h"
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#include "../input_driver.h"
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#include "../../tasks/tasks_internal.h"
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typedef struct
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{
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HANDLE id;
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XINPUT_STATE xstate;
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bool connected;
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} xinput_joypad_state;
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/* TODO/FIXME - static globals */
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static xinput_joypad_state g_xinput_states[DEFAULT_MAX_PADS];
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static const char *xdk_joypad_name(unsigned pad)
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{
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static const char* const XBOX_CONTROLLER_NAMES[4] =
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{
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"XInput Controller (User 1)",
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"XInput Controller (User 2)",
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"XInput Controller (User 3)",
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"XInput Controller (User 4)"
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};
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return XBOX_CONTROLLER_NAMES[pad];
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}
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static void xdk_joypad_autodetect_add(unsigned autoconf_pad)
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{
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input_autoconfigure_connect(
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xdk_joypad_name(autoconf_pad),
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NULL,
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xdk_joypad.ident,
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autoconf_pad,
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0,
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0);
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}
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static void *xdk_joypad_init(void *data)
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{
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XInitDevices(0, NULL);
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return (void*)-1;
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}
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static int16_t xdk_joypad_button_state(
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XINPUT_GAMEPAD *pad,
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uint16_t btn_word,
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unsigned port, uint16_t joykey)
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{
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unsigned hat_dir = GET_HAT_DIR(joykey);
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if (hat_dir)
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{
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switch (hat_dir)
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{
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case HAT_UP_MASK:
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return (btn_word & XINPUT_GAMEPAD_DPAD_UP);
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case HAT_DOWN_MASK:
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return (btn_word & XINPUT_GAMEPAD_DPAD_DOWN);
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case HAT_LEFT_MASK:
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return (btn_word & XINPUT_GAMEPAD_DPAD_LEFT);
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case HAT_RIGHT_MASK:
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return (btn_word & XINPUT_GAMEPAD_DPAD_RIGHT);
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default:
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break;
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}
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/* hat requested and no hat button down */
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}
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else
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{
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switch (joykey)
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{
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case RETRO_DEVICE_ID_JOYPAD_A:
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return (pad->bAnalogButtons[XINPUT_GAMEPAD_B] > XINPUT_GAMEPAD_MAX_CROSSTALK);
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case RETRO_DEVICE_ID_JOYPAD_B:
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return (pad->bAnalogButtons[XINPUT_GAMEPAD_A] > XINPUT_GAMEPAD_MAX_CROSSTALK);
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case RETRO_DEVICE_ID_JOYPAD_Y:
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return (pad->bAnalogButtons[XINPUT_GAMEPAD_X] > XINPUT_GAMEPAD_MAX_CROSSTALK);
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case RETRO_DEVICE_ID_JOYPAD_X:
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return (pad->bAnalogButtons[XINPUT_GAMEPAD_Y] > XINPUT_GAMEPAD_MAX_CROSSTALK)
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case RETRO_DEVICE_ID_JOYPAD_START:
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return (pad->wButtons & XINPUT_GAMEPAD_START);
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case RETRO_DEVICE_ID_JOYPAD_SELECT:
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return (pad->wButtons & XINPUT_GAMEPAD_BACK);
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case RETRO_DEVICE_ID_JOYPAD_L3:
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return (pad->wButtons & XINPUT_GAMEPAD_LEFT_THUMB);
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case RETRO_DEVICE_ID_JOYPAD_R3:
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return (pad->wButtons & XINPUT_GAMEPAD_RIGHT_THUMB);
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case RETRO_DEVICE_ID_JOYPAD_L2:
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return (pad->bAnalogButtons[XINPUT_GAMEPAD_WHITE] > XINPUT_GAMEPAD_MAX_CROSSTALK);
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case RETRO_DEVICE_ID_JOYPAD_R2:
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return (pad->bAnalogButtons[XINPUT_GAMEPAD_BLACK] > XINPUT_GAMEPAD_MAX_CROSSTALK);
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case RETRO_DEVICE_ID_JOYPAD_L:
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return (pad->bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER] > XINPUT_GAMEPAD_MAX_CROSSTALK);
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case RETRO_DEVICE_ID_JOYPAD_R:
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return (pad->bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER] > XINPUT_GAMEPAD_MAX_CROSSTALK);
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default:
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break;
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}
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}
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return 0;
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}
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static int16_t xdk_joypad_button(unsigned port, uint16_t joykey)
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{
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uint16_t btn_word = 0;
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XINPUT_GAMEPAD *pad = NULL;
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if (port >= DEFAULT_MAX_PADS)
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return 0;
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pad = &(g_xinput_states[port].xstate.Gamepad);
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btn_word = pad->wButtons;
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return xdk_joypad_button_state(pad, btn_word, port, joykey);
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}
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static int16_t xdk_joypad_axis_state(XINPUT_GAMEPAD *pad,
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unsigned port, uint32_t joyaxis)
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{
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int val = 0;
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int axis = -1;
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bool is_neg = false;
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bool is_pos = false;
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if (AXIS_NEG_GET(joyaxis) <= 3)
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{
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axis = AXIS_NEG_GET(joyaxis);
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is_neg = true;
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}
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else if (AXIS_POS_GET(joyaxis) <= 5)
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{
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axis = AXIS_POS_GET(joyaxis);
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is_pos = true;
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}
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else
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return 0;
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switch (axis)
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{
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case 0:
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val = pad->sThumbLX;
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break;
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case 1:
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val = pad->sThumbLY;
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break;
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case 2:
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val = pad->sThumbRX;
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break;
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case 3:
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val = pad->sThumbRY;
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break;
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}
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if (is_neg && val > 0)
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return 0;
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else if (is_pos && val < 0)
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return 0;
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/* Clamp to avoid warnings */
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else if (val == -32768)
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return -32767;
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return val;
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}
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static int16_t xdk_joypad_axis(unsigned port, uint32_t joyaxis)
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{
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XINPUT_GAMEPAD *pad = &(g_xinput_states[port].xstate.Gamepad);
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if (port >= DEFAULT_MAX_PADS)
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return 0;
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return xdk_joypad_axis_state(pad, port, joyaxis);
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}
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static int16_t xdk_joypad_state(
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rarch_joypad_info_t *joypad_info,
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const struct retro_keybind *binds,
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unsigned port)
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{
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unsigned i;
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int16_t ret = 0;
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XINPUT_GAMEPAD *pad = NULL;
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uint16_t btn_word = 0;
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uint16_t port_idx = joypad_info->joy_idx;
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if (port_idx >= DEFAULT_MAX_PADS)
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return 0;
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pad = &(g_xinput_states[port_idx].xstate.Gamepad);
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btn_word = pad->wButtons;
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for (i = 0; i < RARCH_FIRST_CUSTOM_BIND; i++)
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{
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/* Auto-binds are per joypad, not per user. */
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const uint64_t joykey = (binds[i].joykey != NO_BTN)
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? binds[i].joykey : joypad_info->auto_binds[i].joykey;
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const uint32_t joyaxis = (binds[i].joyaxis != AXIS_NONE)
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? binds[i].joyaxis : joypad_info->auto_binds[i].joyaxis;
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if (
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(uint16_t)joykey != NO_BTN
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&& xdk_joypad_button_state(
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pad, btn_word, port_idx, (uint16_t)joykey))
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ret |= ( 1 << i);
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else if (joyaxis != AXIS_NONE &&
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((float)abs(xdk_joypad_axis_state(pad, port_idx, joyaxis))
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/ 0x8000) > joypad_info->axis_threshold)
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ret |= (1 << i);
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}
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return ret;
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}
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static void xdk_joypad_poll(void)
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{
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unsigned port;
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DWORD dwInsertions, dwRemovals;
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#ifdef __cplusplus
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XGetDeviceChanges(XDEVICE_TYPE_GAMEPAD,
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reinterpret_cast<PDWORD>(&dwInsertions),
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reinterpret_cast<PDWORD>(&dwRemovals));
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#else
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XGetDeviceChanges(XDEVICE_TYPE_GAMEPAD,
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(PDWORD)&dwInsertions,
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(PDWORD)&dwRemovals);
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#endif
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for (port = 0; port < DEFAULT_MAX_PADS; port++)
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{
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bool device_removed = false;
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bool device_inserted = false;
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/* handle inserted devices. */
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/* handle removed devices. */
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if (dwRemovals & (1 << port))
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device_removed = true;
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if (dwInsertions & (1 << port))
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device_inserted = true;
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if (device_removed)
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{
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/* if the controller was removed after
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* XGetDeviceChanges but before
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* XInputOpen, the device handle will be NULL. */
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if (g_xinput_states[port].id)
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XInputClose(g_xinput_states[port].id);
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g_xinput_states[port].id = 0;
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input_autoconfigure_disconnect(port, xdk_joypad.ident);
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}
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if (device_inserted)
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{
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XINPUT_POLLING_PARAMETERS m_pollingParameters;
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m_pollingParameters.fAutoPoll = FALSE;
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m_pollingParameters.fInterruptOut = TRUE;
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m_pollingParameters.bInputInterval = 8;
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m_pollingParameters.bOutputInterval = 8;
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g_xinput_states[port].id = XInputOpen(
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XDEVICE_TYPE_GAMEPAD, port,
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XDEVICE_NO_SLOT, &m_pollingParameters);
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xdk_joypad_autodetect_add(port);
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}
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if (!g_xinput_states[port].id)
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continue;
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/* if the controller is removed after
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* XGetDeviceChanges but before XInputOpen,
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* the device handle will be NULL. */
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if (XInputPoll(g_xinput_states[port].id) != ERROR_SUCCESS)
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continue;
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memset(&g_xinput_states[port], 0, sizeof(xinput_joypad_state));
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g_xinput_states[port].connected = !
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(XInputGetState(
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g_xinput_states[port].id
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, &g_xinput_states[port].xstate) == ERROR_DEVICE_NOT_CONNECTED);
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}
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}
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static bool xdk_joypad_query_pad(unsigned pad)
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{
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return pad < MAX_USERS && g_xinput_states[pad].connected;
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}
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static void xdk_joypad_destroy(void)
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{
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unsigned i;
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for (i = 0; i < DEFAULT_MAX_PADS; i++)
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{
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memset(&g_xinput_states[i], 0, sizeof(xinput_joypad_state));
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if (g_xinput_states[i].id)
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XInputClose(g_xinput_states[i].id);
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g_xinput_states[i].id = 0;
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}
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}
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input_device_driver_t xdk_joypad = {
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xdk_joypad_init,
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xdk_joypad_query_pad,
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xdk_joypad_destroy,
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xdk_joypad_button,
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xdk_joypad_state,
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NULL,
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xdk_joypad_axis,
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xdk_joypad_poll,
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NULL,
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xdk_joypad_name,
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"xdk",
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};
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