RetroArch/deps/SPIRV-Cross/shaders-msl/frag/sample-depth-separate-image-sampler.frag
twinaphex 420b7913d4 Squashed 'deps/SPIRV-Cross/' changes from 8aa6731925..2820ab0b51
2820ab0b51 Merge pull request #1076 from KhronosGroup/bitcast-pre-330-glsl
63bcbd511e GLSL: Need extension to use bitcast on GLSL < 330.
9f3bebe3d0 Merge pull request #1075 from lifpan/master
b11c20fc1d Remove unreasonable assertion for OpTypeImage Sampled parameter.
1a592b7c0f Merge pull request #1067 from cdavis5e/msl-scalar-block-layout
28454facbb MSL: Handle packed matrices.
ea5c0ed82f MSL: Fix alignment of packed types.
44f688bf0b Merge pull request #1070 from KhronosGroup/fix-1066
25c74b324e Forget loop variable enables after emitting block chain.
6b010e0cbc Merge pull request #1069 from KhronosGroup/fix-1053
f6f849397e MSL: Re-roll array expressions in initializers.
e5fa7edfd6 MSL: Support scalar block layout.

git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: 2820ab0b51bf5e4187435d904b34e762b988f48b
2019-07-11 20:37:45 +02:00

23 lines
653 B
GLSL

#version 450
layout(set = 0, binding = 0) uniform texture2D uDepth;
layout(set = 0, binding = 1) uniform texture2D uColor;
layout(set = 0, binding = 2) uniform sampler uSampler;
layout(set = 0, binding = 3) uniform samplerShadow uSamplerShadow;
layout(location = 0) out float FragColor;
float sample_depth_from_function(texture2D uT, samplerShadow uS)
{
return texture(sampler2DShadow(uT, uS), vec3(0.5));
}
float sample_color_from_function(texture2D uT, sampler uS)
{
return texture(sampler2D(uT, uS), vec2(0.5)).x;
}
void main()
{
FragColor = sample_depth_from_function(uDepth, uSamplerShadow) + sample_color_from_function(uColor, uSampler);
}