RetroArch/deps/SPIRV-Cross/shaders-msl/frag/control-dependent-in-branch.desktop.frag
twinaphex 420b7913d4 Squashed 'deps/SPIRV-Cross/' changes from 8aa6731925..2820ab0b51
2820ab0b51 Merge pull request #1076 from KhronosGroup/bitcast-pre-330-glsl
63bcbd511e GLSL: Need extension to use bitcast on GLSL < 330.
9f3bebe3d0 Merge pull request #1075 from lifpan/master
b11c20fc1d Remove unreasonable assertion for OpTypeImage Sampled parameter.
1a592b7c0f Merge pull request #1067 from cdavis5e/msl-scalar-block-layout
28454facbb MSL: Handle packed matrices.
ea5c0ed82f MSL: Fix alignment of packed types.
44f688bf0b Merge pull request #1070 from KhronosGroup/fix-1066
25c74b324e Forget loop variable enables after emitting block chain.
6b010e0cbc Merge pull request #1069 from KhronosGroup/fix-1053
f6f849397e MSL: Re-roll array expressions in initializers.
e5fa7edfd6 MSL: Support scalar block layout.

git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: 2820ab0b51bf5e4187435d904b34e762b988f48b
2019-07-11 20:37:45 +02:00

35 lines
697 B
GLSL

#version 450
layout(location = 0) out vec4 FragColor;
layout(binding = 0) uniform sampler2D uSampler;
layout(location = 0) in vec4 vInput;
void main()
{
FragColor = vInput;
vec4 t = texture(uSampler, vInput.xy);
vec4 d0 = dFdx(vInput);
vec4 d1 = dFdy(vInput);
vec4 d2 = fwidth(vInput);
vec4 d3 = dFdxCoarse(vInput);
vec4 d4 = dFdyCoarse(vInput);
vec4 d5 = fwidthCoarse(vInput);
vec4 d6 = dFdxFine(vInput);
vec4 d7 = dFdyFine(vInput);
vec4 d8 = fwidthFine(vInput);
if (vInput.y > 10.0)
{
FragColor += t;
FragColor += d0;
FragColor += d1;
FragColor += d2;
FragColor += d3;
FragColor += d4;
FragColor += d5;
FragColor += d6;
FragColor += d7;
FragColor += d8;
}
}