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RetroArch/deps/SPIRV-Cross/shaders-msl/frag/binary-func-unpack-pack-arguments.frag

16 lines
206 B
GLSL

#version 450
layout(location = 0) out float FragColor;
layout(binding = 0, std140) uniform UBO
{
vec3 color;
float v;
};
layout(location = 0) in vec3 vIn;
void main()
{
FragColor = dot(vIn, color);
}