RetroArch/deps/SPIRV-Cross/shaders-msl/frag/argument-buffers.msl2.argument.frag
twinaphex 420b7913d4 Squashed 'deps/SPIRV-Cross/' changes from 8aa6731925..2820ab0b51
2820ab0b51 Merge pull request #1076 from KhronosGroup/bitcast-pre-330-glsl
63bcbd511e GLSL: Need extension to use bitcast on GLSL < 330.
9f3bebe3d0 Merge pull request #1075 from lifpan/master
b11c20fc1d Remove unreasonable assertion for OpTypeImage Sampled parameter.
1a592b7c0f Merge pull request #1067 from cdavis5e/msl-scalar-block-layout
28454facbb MSL: Handle packed matrices.
ea5c0ed82f MSL: Fix alignment of packed types.
44f688bf0b Merge pull request #1070 from KhronosGroup/fix-1066
25c74b324e Forget loop variable enables after emitting block chain.
6b010e0cbc Merge pull request #1069 from KhronosGroup/fix-1053
f6f849397e MSL: Re-roll array expressions in initializers.
e5fa7edfd6 MSL: Support scalar block layout.

git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: 2820ab0b51bf5e4187435d904b34e762b988f48b
2019-07-11 20:37:45 +02:00

62 lines
1.2 KiB
GLSL

#version 450
layout(std430, push_constant) uniform Push
{
vec4 push;
} registers;
layout(std140, set = 0, binding = 5) uniform UBO
{
vec4 ubo;
};
layout(std430, set = 1, binding = 7) buffer SSBO
{
vec4 ssbo;
};
layout(std430, set = 1, binding = 8) readonly buffer SSBOs
{
vec4 ssbo;
} ssbos[2];
layout(std140, set = 2, binding = 4) uniform UBOs
{
vec4 ubo;
} ubos[4];
layout(set = 0, binding = 2) uniform sampler2D uTexture;
layout(set = 0, binding = 6) uniform sampler2D uTextures[2];
layout(set = 1, binding = 3) uniform texture2D uTexture2[4];
layout(set = 1, binding = 10) uniform sampler uSampler[2];
layout(location = 0) in vec2 vUV;
layout(location = 0) out vec4 FragColor;
vec4 sample_in_function2()
{
vec4 ret = texture(uTexture, vUV);
ret += texture(sampler2D(uTexture2[2], uSampler[1]), vUV);
ret += texture(uTextures[1], vUV);
ret += ssbo;
ret += ssbos[0].ssbo;
ret += registers.push;
return ret;
}
vec4 sample_in_function()
{
vec4 ret = sample_in_function2();
ret += ubo;
ret += ubos[0].ubo;
return ret;
}
void main()
{
FragColor = sample_in_function();
FragColor += ubo;
FragColor += ssbo;
FragColor += ubos[1].ubo;
FragColor += registers.push;
}