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https://github.com/libretro/RetroArch
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420b7913d4
2820ab0b51 Merge pull request #1076 from KhronosGroup/bitcast-pre-330-glsl 63bcbd511e GLSL: Need extension to use bitcast on GLSL < 330. 9f3bebe3d0 Merge pull request #1075 from lifpan/master b11c20fc1d Remove unreasonable assertion for OpTypeImage Sampled parameter. 1a592b7c0f Merge pull request #1067 from cdavis5e/msl-scalar-block-layout 28454facbb MSL: Handle packed matrices. ea5c0ed82f MSL: Fix alignment of packed types. 44f688bf0b Merge pull request #1070 from KhronosGroup/fix-1066 25c74b324e Forget loop variable enables after emitting block chain. 6b010e0cbc Merge pull request #1069 from KhronosGroup/fix-1053 f6f849397e MSL: Re-roll array expressions in initializers. e5fa7edfd6 MSL: Support scalar block layout. git-subtree-dir: deps/SPIRV-Cross git-subtree-split: 2820ab0b51bf5e4187435d904b34e762b988f48b
62 lines
1.2 KiB
GLSL
62 lines
1.2 KiB
GLSL
#version 450
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layout(std430, push_constant) uniform Push
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{
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vec4 push;
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} registers;
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layout(std140, set = 0, binding = 5) uniform UBO
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{
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vec4 ubo;
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};
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layout(std430, set = 1, binding = 7) buffer SSBO
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{
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vec4 ssbo;
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};
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layout(std430, set = 1, binding = 8) readonly buffer SSBOs
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{
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vec4 ssbo;
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} ssbos[2];
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layout(std140, set = 2, binding = 4) uniform UBOs
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{
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vec4 ubo;
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} ubos[4];
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layout(set = 0, binding = 2) uniform sampler2D uTexture;
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layout(set = 0, binding = 6) uniform sampler2D uTextures[2];
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layout(set = 1, binding = 3) uniform texture2D uTexture2[4];
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layout(set = 1, binding = 10) uniform sampler uSampler[2];
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layout(location = 0) in vec2 vUV;
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layout(location = 0) out vec4 FragColor;
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vec4 sample_in_function2()
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{
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vec4 ret = texture(uTexture, vUV);
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ret += texture(sampler2D(uTexture2[2], uSampler[1]), vUV);
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ret += texture(uTextures[1], vUV);
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ret += ssbo;
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ret += ssbos[0].ssbo;
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ret += registers.push;
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return ret;
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}
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vec4 sample_in_function()
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{
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vec4 ret = sample_in_function2();
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ret += ubo;
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ret += ubos[0].ubo;
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return ret;
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}
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void main()
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{
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FragColor = sample_in_function();
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FragColor += ubo;
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FragColor += ssbo;
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FragColor += ubos[1].ubo;
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FragColor += registers.push;
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}
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