RetroArch/deps/SPIRV-Cross/shaders/vulkan/rchit/ray_tmin.nocompat.vk.rchit

10 lines
146 B
GLSL

#version 460
#extension GL_NV_ray_tracing : require
layout(location = 0) rayPayloadInNV float payload;
void main()
{
payload = gl_RayTminNV;
}