RetroArch/deps/SPIRV-Cross/shaders/vulkan/rchit/object_ray_direction.khr.spv14.nocompat.vk.rchit

10 lines
159 B
GLSL

#version 460
#extension GL_EXT_ray_tracing : require
layout(location = 0) rayPayloadInEXT vec3 payload;
void main()
{
payload = gl_ObjectRayDirectionEXT;
}