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13 lines
194 B
GLSL
13 lines
194 B
GLSL
#version 460
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#extension GL_NV_ray_tracing : require
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struct Foo { float a; float b; };
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layout(location = 0) rayPayloadInNV Foo payload;
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hitAttributeNV Foo hit;
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void main()
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{
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payload = hit;
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}
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