RetroArch/deps/SPIRV-Cross/shaders/vulkan/rchit/hit_attribute_struct.nocompat.vk.rchit

13 lines
194 B
GLSL

#version 460
#extension GL_NV_ray_tracing : require
struct Foo { float a; float b; };
layout(location = 0) rayPayloadInNV Foo payload;
hitAttributeNV Foo hit;
void main()
{
payload = hit;
}