RetroArch/deps/SPIRV-Cross/shaders/vulkan/rchit/hit_attribute_struct.khr.spv14.nocompat.vk.rchit

13 lines
197 B
GLSL

#version 460
#extension GL_EXT_ray_tracing : require
struct Foo { float a; float b; };
layout(location = 0) rayPayloadInEXT Foo payload;
hitAttributeEXT Foo hit;
void main()
{
payload = hit;
}