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12 lines
228 B
GLSL
12 lines
228 B
GLSL
#version 460
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#extension GL_NV_ray_tracing : require
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layout(location = 0) rayPayloadInNV Foo { float a; float b; } payload;
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hitAttributeNV Foo2 { float a; float b; } hit;
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void main()
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{
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payload.a = hit.a;
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payload.b = hit.b;
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}
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