RetroArch/deps/SPIRV-Cross/shaders/vulkan/rchit/hit_attribute_block.khr.spv14.nocompat.vk.rchit

12 lines
231 B
GLSL

#version 460
#extension GL_EXT_ray_tracing : require
layout(location = 0) rayPayloadInEXT Foo { float a; float b; } payload;
hitAttributeEXT Foo2 { float a; float b; } hit;
void main()
{
payload.a = hit.a;
payload.b = hit.b;
}