44 lines
563 B
GLSL

#version 450
layout(location = 0) out vec4 FragColor;
layout(location = 0) in float vIndexF;
void main()
{
int vIndex = int(vIndexF);
vec4 v = vec4(0.0);
switch (vIndex)
{
case 2:
v = vec4(0, 2, 3, 4);
break;
case 4:
case 5:
v = vec4(1, 2, 3, 4);
break;
case 8:
case 9:
v = vec4(40, 20, 30, 40);
break;
case 10:
v = vec4(10.0);
case 11:
v += 1.0;
case 12:
v += 2.0;
break;
default:
v = vec4(10, 20, 30, 40);
break;
}
vec4 w = vec4(20.0);
switch (vIndex)
{
case 10:
case 20:
w = vec4(40.0);
}
FragColor = v + w;
}