RetroArch/gfx/drivers/vulkan_shaders/alpha_blend.vert
Hans-Kristian Arntzen adbf9fed16 Vulkan implementation.
2016-02-16 20:42:02 +01:00

20 lines
395 B
GLSL

#version 310 es
layout(location = 0) in vec4 Position;
layout(location = 1) in vec2 TexCoord;
layout(location = 2) in vec4 Color;
layout(location = 0) out vec2 vTexCoord;
layout(location = 1) out vec4 vColor;
layout(push_constant, std140) uniform UBO
{
mat4 MVP;
vec4 texsize;
} global;
void main()
{
gl_Position = global.MVP * Position;
vTexCoord = TexCoord;
vColor = Color;
}