RetroArch/gfx/drivers/vulkan_shaders/alpha_blend.frag
Hans-Kristian Arntzen adbf9fed16 Vulkan implementation.
2016-02-16 20:42:02 +01:00

12 lines
283 B
GLSL

#version 310 es
precision highp float;
layout(location = 0) in vec2 vTexCoord;
layout(location = 1) in vec4 vColor;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 0) uniform highp sampler2D uTex;
void main()
{
FragColor = vColor * texture(uTex, vTexCoord);
}