RetroArch/gfx/drivers/gl_shaders/pipeline_xmb_ribbon_simple.glsl.frag.h
2016-11-19 00:29:13 +01:00

11 lines
188 B
C

#include "shaders_common.h"
static const char *stock_fragment_xmb_ribbon_simple = GLSL(
uniform float time;
void main()
{
gl_FragColor = vec4(1.0, 1.0, 1.0, 0.05);
}
);