RetroArch/deps/SPIRV-Cross/shaders-msl/vert/unused-position.vert

14 lines
153 B
GLSL

#version 450
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[1];
};
void main()
{
gl_PointSize = 1.0;
}