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https://github.com/libretro/RetroArch
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32 lines
610 B
GLSL
32 lines
610 B
GLSL
#version 450
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out gl_PerVertex
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{
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vec4 gl_Position;
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float gl_PointSize;
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float gl_ClipDistance[1];
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float gl_CullDistance[1];
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};
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layout(set = 0, binding = 0, std140) uniform data_u_t
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{
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layout(offset = 80) mediump int m0[8];
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layout(offset = 0) mediump ivec4 m1[3];
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layout(offset = 64) uvec3 m2;
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layout(offset = 48) mediump uint m3;
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} data_u;
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layout(location = 0) in vec4 vtx_posn;
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layout(location = 0) out mediump float foo;
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void main()
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{
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gl_Position = vtx_posn;
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ivec4 a = data_u.m1[1];
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uvec3 b = data_u.m2;
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int c = data_u.m0[4];
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foo = (a.xyz + b).y * c;
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}
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