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15 lines
306 B
GLSL
15 lines
306 B
GLSL
#version 450
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#extension GL_AMD_gpu_shader_int16 : require
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layout(location = 0) in int16_t a;
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layout(location = 1) in ivec2 b;
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layout(location = 2) in uint16_t c[2];
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layout(location = 4) in uvec4 d[2];
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void main()
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{
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gl_Position = vec4(float(int(a)), float(b.x), float(uint(c[1])), float(d[0].w));
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}
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