RetroArch/gfx/drivers/d3d_shaders/opaque.hlsl.d3d9.h
driver1998 a4dec6e226 d3d9: "Fix" the HLSL render chain
It won't get you very far, but at least it won't crash.
Needs HAVE_HLSL and HAVE_D3DX defines and DirectX SDK
2020-09-07 10:13:41 +08:00

45 lines
1.0 KiB
C

#include "shaders_common.h"
static const char *stock_hlsl_program = CG(
void main_vertex
(
float4 position : POSITION,
float4 color : COLOR,
uniform float4x4 modelViewProj,
float4 texCoord : TEXCOORD0,
out float4 oPosition : POSITION,
out float4 oColor : COLOR,
out float2 otexCoord : TEXCOORD
)
{
oPosition = mul(modelViewProj, position);
oColor = color;
otexCoord = texCoord;
}
struct output
{
float4 color: COLOR;
};
struct input
{
float2 video_size;
float2 texture_size;
float2 output_size;
float frame_count;
float frame_direction;
float frame_rotation;
};
output main_fragment(float4 color : COLOR, float2 texCoord : TEXCOORD0,
uniform sampler2D decal : TEXUNIT0, uniform input IN)
{
output OUT;
OUT.color = color * tex2D(decal, texCoord);
return OUT;
}
);