RetroArch/reference/shaders/frag/constant-array.frag
Brad Parker 9ae6075535 Squashed 'deps/SPIRV-Cross/' content from commit 9ccd1ae
git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: 9ccd1aea4201ff5d79c09808567348d0d3ab0452
2016-12-20 13:17:07 -05:00

29 lines
715 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
struct Foobar
{
float a;
float b;
};
layout(location = 0) out vec4 FragColor;
layout(location = 0) in mediump flat int index;
vec4 resolve(Foobar f)
{
return vec4(f.a + f.b);
}
void main()
{
highp vec4 indexable[3] = vec4[](vec4(1.0), vec4(2.0), vec4(3.0));
highp vec4 indexable_1[2][2] = vec4[][](vec4[](vec4(1.0), vec4(2.0)), vec4[](vec4(8.0), vec4(10.0)));
Foobar param = Foobar(10.0, 20.0);
Foobar indexable_2[2] = Foobar[](Foobar(10.0, 40.0), Foobar(90.0, 70.0));
Foobar param_1 = indexable_2[index];
FragColor = ((indexable[index] + (indexable_1[index][index + 1])) + resolve(param)) + resolve(param_1);
}