mirror of
https://github.com/libretro/RetroArch
synced 2025-01-16 07:11:49 +00:00
14c67fde7f
There's a new (undocumented -_-) API for removing event listeners in emscripten now, so use that when recreating input listeners. Fixes mouse events breaking when loading cores.
197 lines
5.1 KiB
C
197 lines
5.1 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2018 - Michael Lelli
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stddef.h>
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#include <boolean.h>
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#include <retro_miscellaneous.h>
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#include <emscripten/html5.h>
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#include "../input_driver.h"
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#include "../../tasks/tasks_internal.h"
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#include "../../verbosity.h"
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#define CLAMPDOUBLE(x) MIN(1.0, MAX(-1.0, (x)))
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static EM_BOOL rwebpad_gamepad_cb(int event_type,
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const EmscriptenGamepadEvent *gamepad_event, void *user_data)
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{
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unsigned vid = 0;
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unsigned pid = 0;
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(void)event_type;
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(void)gamepad_event;
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(void)user_data;
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if (strncmp(gamepad_event->mapping, "standard",
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sizeof(gamepad_event->mapping)) == 0)
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{
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/* give a dummy vid/pid for automapping */
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vid = 1;
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pid = 1;
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}
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if (event_type == EMSCRIPTEN_EVENT_GAMEPADCONNECTED)
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input_autoconfigure_connect(
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gamepad_event->id, /* name */
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NULL, /* display name */
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rwebpad_joypad.ident, /* driver */
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gamepad_event->index, /* idx */
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vid, /* vid */
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pid); /* pid */
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else if (event_type == EMSCRIPTEN_EVENT_GAMEPADDISCONNECTED)
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input_autoconfigure_disconnect(gamepad_event->index,
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rwebpad_joypad.ident);
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return EM_TRUE;
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}
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static bool rwebpad_joypad_init(void *data)
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{
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EMSCRIPTEN_RESULT r;
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(void)data;
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r = emscripten_sample_gamepad_data();
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if (r == EMSCRIPTEN_RESULT_NOT_SUPPORTED)
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return false;
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/* callbacks needs to be registered for gamepads to connect */
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r = emscripten_set_gamepadconnected_callback(NULL, false,
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rwebpad_gamepad_cb);
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if (r != EMSCRIPTEN_RESULT_SUCCESS)
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{
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RARCH_ERR(
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"[EMSCRIPTEN/PAD] failed to create connect callback: %d\n", r);
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}
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r = emscripten_set_gamepaddisconnected_callback(NULL, false,
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rwebpad_gamepad_cb);
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if (r != EMSCRIPTEN_RESULT_SUCCESS)
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{
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RARCH_ERR(
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"[EMSCRIPTEN/PAD] failed to create disconnect callback: %d\n", r);
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}
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return true;
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}
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static const char *rwebpad_joypad_name(unsigned pad)
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{
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static EmscriptenGamepadEvent gamepad_state;
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EMSCRIPTEN_RESULT r = emscripten_get_gamepad_status(pad, &gamepad_state);
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if (r == EMSCRIPTEN_RESULT_SUCCESS)
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return gamepad_state.id;
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return "";
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}
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static bool rwebpad_joypad_button(unsigned port_num, uint16_t joykey)
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{
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EmscriptenGamepadEvent gamepad_state;
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EMSCRIPTEN_RESULT r = emscripten_get_gamepad_status(
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port_num, &gamepad_state);
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if (r == EMSCRIPTEN_RESULT_SUCCESS)
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if (joykey < gamepad_state.numButtons)
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return gamepad_state.digitalButton[joykey];
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return false;
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}
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static void rwebpad_joypad_get_buttons(unsigned port_num, input_bits_t *state)
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{
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EmscriptenGamepadEvent gamepad_state;
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EMSCRIPTEN_RESULT r = emscripten_get_gamepad_status(
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port_num, &gamepad_state);
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if (r == EMSCRIPTEN_RESULT_SUCCESS)
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{
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unsigned i;
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for (i = 0; i < gamepad_state.numButtons; i++)
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{
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if (gamepad_state.digitalButton[i])
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BIT256_SET_PTR(state, i);
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}
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}
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else
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BIT256_CLEAR_ALL_PTR(state);
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}
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static int16_t rwebpad_joypad_axis(unsigned port_num, uint32_t joyaxis)
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{
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EmscriptenGamepadEvent gamepad_state;
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EMSCRIPTEN_RESULT r;
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int16_t val = 0;
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if (joyaxis == 0xFFFFFFFF)
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return 0;
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r = emscripten_get_gamepad_status(port_num, &gamepad_state);
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if (r == EMSCRIPTEN_RESULT_SUCCESS)
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{
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if (AXIS_NEG_GET(joyaxis) < gamepad_state.numAxes)
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{
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val = CLAMPDOUBLE(gamepad_state.axis[AXIS_NEG_GET(joyaxis)]) * 0x7FFF;
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if (val > 0)
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val = 0;
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}
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else if (AXIS_POS_GET(joyaxis) < gamepad_state.numAxes)
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{
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val = CLAMPDOUBLE(gamepad_state.axis[AXIS_POS_GET(joyaxis)]) * 0x7FFF;
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if (val < 0)
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val = 0;
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}
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}
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return val;
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}
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static void rwebpad_joypad_poll(void)
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{
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(void)emscripten_sample_gamepad_data();
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}
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static bool rwebpad_joypad_query_pad(unsigned pad)
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{
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EmscriptenGamepadEvent gamepad_state;
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EMSCRIPTEN_RESULT r = emscripten_get_gamepad_status(pad, &gamepad_state);
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if (r == EMSCRIPTEN_RESULT_SUCCESS)
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return gamepad_state.connected == EM_TRUE;
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return false;
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}
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static void rwebpad_joypad_destroy(void)
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{
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}
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input_device_driver_t rwebpad_joypad = {
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rwebpad_joypad_init,
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rwebpad_joypad_query_pad,
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rwebpad_joypad_destroy,
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rwebpad_joypad_button,
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rwebpad_joypad_get_buttons,
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rwebpad_joypad_axis,
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rwebpad_joypad_poll,
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NULL,
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rwebpad_joypad_name,
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"rwebpad",
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};
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