RetroArch/input/drivers_joypad/rwebpad_joypad.c
Toad King 14c67fde7f emscripten: recreate input event listeners properly
There's a new (undocumented -_-) API for removing event listeners in emscripten
now, so use that when recreating input listeners. Fixes mouse events breaking
when loading cores.
2020-01-18 12:51:21 -06:00

197 lines
5.1 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2018 - Michael Lelli
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stddef.h>
#include <boolean.h>
#include <retro_miscellaneous.h>
#include <emscripten/html5.h>
#include "../input_driver.h"
#include "../../tasks/tasks_internal.h"
#include "../../verbosity.h"
#define CLAMPDOUBLE(x) MIN(1.0, MAX(-1.0, (x)))
static EM_BOOL rwebpad_gamepad_cb(int event_type,
const EmscriptenGamepadEvent *gamepad_event, void *user_data)
{
unsigned vid = 0;
unsigned pid = 0;
(void)event_type;
(void)gamepad_event;
(void)user_data;
if (strncmp(gamepad_event->mapping, "standard",
sizeof(gamepad_event->mapping)) == 0)
{
/* give a dummy vid/pid for automapping */
vid = 1;
pid = 1;
}
if (event_type == EMSCRIPTEN_EVENT_GAMEPADCONNECTED)
input_autoconfigure_connect(
gamepad_event->id, /* name */
NULL, /* display name */
rwebpad_joypad.ident, /* driver */
gamepad_event->index, /* idx */
vid, /* vid */
pid); /* pid */
else if (event_type == EMSCRIPTEN_EVENT_GAMEPADDISCONNECTED)
input_autoconfigure_disconnect(gamepad_event->index,
rwebpad_joypad.ident);
return EM_TRUE;
}
static bool rwebpad_joypad_init(void *data)
{
EMSCRIPTEN_RESULT r;
(void)data;
r = emscripten_sample_gamepad_data();
if (r == EMSCRIPTEN_RESULT_NOT_SUPPORTED)
return false;
/* callbacks needs to be registered for gamepads to connect */
r = emscripten_set_gamepadconnected_callback(NULL, false,
rwebpad_gamepad_cb);
if (r != EMSCRIPTEN_RESULT_SUCCESS)
{
RARCH_ERR(
"[EMSCRIPTEN/PAD] failed to create connect callback: %d\n", r);
}
r = emscripten_set_gamepaddisconnected_callback(NULL, false,
rwebpad_gamepad_cb);
if (r != EMSCRIPTEN_RESULT_SUCCESS)
{
RARCH_ERR(
"[EMSCRIPTEN/PAD] failed to create disconnect callback: %d\n", r);
}
return true;
}
static const char *rwebpad_joypad_name(unsigned pad)
{
static EmscriptenGamepadEvent gamepad_state;
EMSCRIPTEN_RESULT r = emscripten_get_gamepad_status(pad, &gamepad_state);
if (r == EMSCRIPTEN_RESULT_SUCCESS)
return gamepad_state.id;
return "";
}
static bool rwebpad_joypad_button(unsigned port_num, uint16_t joykey)
{
EmscriptenGamepadEvent gamepad_state;
EMSCRIPTEN_RESULT r = emscripten_get_gamepad_status(
port_num, &gamepad_state);
if (r == EMSCRIPTEN_RESULT_SUCCESS)
if (joykey < gamepad_state.numButtons)
return gamepad_state.digitalButton[joykey];
return false;
}
static void rwebpad_joypad_get_buttons(unsigned port_num, input_bits_t *state)
{
EmscriptenGamepadEvent gamepad_state;
EMSCRIPTEN_RESULT r = emscripten_get_gamepad_status(
port_num, &gamepad_state);
if (r == EMSCRIPTEN_RESULT_SUCCESS)
{
unsigned i;
for (i = 0; i < gamepad_state.numButtons; i++)
{
if (gamepad_state.digitalButton[i])
BIT256_SET_PTR(state, i);
}
}
else
BIT256_CLEAR_ALL_PTR(state);
}
static int16_t rwebpad_joypad_axis(unsigned port_num, uint32_t joyaxis)
{
EmscriptenGamepadEvent gamepad_state;
EMSCRIPTEN_RESULT r;
int16_t val = 0;
if (joyaxis == 0xFFFFFFFF)
return 0;
r = emscripten_get_gamepad_status(port_num, &gamepad_state);
if (r == EMSCRIPTEN_RESULT_SUCCESS)
{
if (AXIS_NEG_GET(joyaxis) < gamepad_state.numAxes)
{
val = CLAMPDOUBLE(gamepad_state.axis[AXIS_NEG_GET(joyaxis)]) * 0x7FFF;
if (val > 0)
val = 0;
}
else if (AXIS_POS_GET(joyaxis) < gamepad_state.numAxes)
{
val = CLAMPDOUBLE(gamepad_state.axis[AXIS_POS_GET(joyaxis)]) * 0x7FFF;
if (val < 0)
val = 0;
}
}
return val;
}
static void rwebpad_joypad_poll(void)
{
(void)emscripten_sample_gamepad_data();
}
static bool rwebpad_joypad_query_pad(unsigned pad)
{
EmscriptenGamepadEvent gamepad_state;
EMSCRIPTEN_RESULT r = emscripten_get_gamepad_status(pad, &gamepad_state);
if (r == EMSCRIPTEN_RESULT_SUCCESS)
return gamepad_state.connected == EM_TRUE;
return false;
}
static void rwebpad_joypad_destroy(void)
{
}
input_device_driver_t rwebpad_joypad = {
rwebpad_joypad_init,
rwebpad_joypad_query_pad,
rwebpad_joypad_destroy,
rwebpad_joypad_button,
rwebpad_joypad_get_buttons,
rwebpad_joypad_axis,
rwebpad_joypad_poll,
NULL,
rwebpad_joypad_name,
"rwebpad",
};