Nils Hasenbanck 417d1b7de7 Color space conversion using frame based MT.
Using a ordered ring buffer and a thread pool, the color space
conversion is not multi-threaded based on frames. I tried
to implement slice based threading, but libswscale did produced
highly distorted pictures without obvious reason.

This approach introduces some more "lag" when decoding and skipping,
but shouldn't be affect the user negatively, since movie
watching is not lag sensitive, as long as the A/V is synchronized.

Change default to software decoding.

SW decoding is the most robust and fasted method of decoding right now.
Users should enable hw based decoding if their system requires it
and it's actually beneficial for them.

Fix deadlocks when seeking and decrease RAM usage.

Decrease memory allocation by reusing AVFrames.
2019-12-18 11:46:49 +01:00

265 lines
7.2 KiB
C

/* The MIT License
*
* Copyright (c) 2010-2019 The RetroArch team
* Copyright (c) 2017 John Schember <john@nachtimwald.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE
*/
#include <stdlib.h>
#include <rthreads/rthreads.h>
#include "tpool.h"
/* Work object which will sit in a queue
* waiting for the pool to process it.
*
* It is a singly linked list acting as a FIFO queue. */
struct tpool_work {
thread_func_t func; /* Function to be called. */
void *arg; /* Data to be passed to func. */
struct tpool_work *next; /* Next work item in the queue. */
};
typedef struct tpool_work tpool_work_t;
struct tpool {
tpool_work_t *work_first; /* First work item in the work queue. */
tpool_work_t *work_last; /* Last work item in the work queue. */
slock_t *work_mutex; /* Mutex protecting inserting and removing work from the work queue. */
scond_t *work_cond; /* Conditional to signal when there is work to process. */
scond_t *working_cond; /* Conditional to signal when there is no work processing.
This will also signal when there are no threads running. */
size_t working_cnt; /* The number of threads processing work (Not waiting for work). */
size_t thread_cnt; /* Total number of threads within the pool. */
bool stop; /* Marker to tell the work threads to exit. */
};
static tpool_work_t *tpool_work_create(thread_func_t func, void *arg)
{
tpool_work_t *work;
if (func == NULL)
return NULL;
work = calloc(1, sizeof(*work));
work->func = func;
work->arg = arg;
work->next = NULL;
return work;
}
static void tpool_work_destroy(tpool_work_t *work)
{
if (work == NULL)
return;
free(work);
}
/* Pull the first work item out of the queue. */
static tpool_work_t *tpool_work_get(tpool_t *tp)
{
tpool_work_t *work;
if (tp == NULL)
return NULL;
work = tp->work_first;
if (work == NULL)
return NULL;
if (work->next == NULL)
{
tp->work_first = NULL;
tp->work_last = NULL;
} else {
tp->work_first = work->next;
}
return work;
}
static void tpool_worker(void *arg)
{
tpool_t *tp = arg;
tpool_work_t *work;
while (true)
{
slock_lock(tp->work_mutex);
/* Keep running until told to stop. */
if (tp->stop)
break;
/* If there is no work in the queue wait in the conditional until
* there is work to take. */
if (tp->work_first == NULL)
scond_wait(tp->work_cond, tp->work_mutex);
/* Try to pull work from the queue. */
work = tpool_work_get(tp);
tp->working_cnt++;
slock_unlock(tp->work_mutex);
/* Call the work function and let it process.
*
* work can legitimately be NULL. Since multiple threads from the pool
* will wake when there is work, a thread might not get any work. 1
* piece of work and 2 threads, both will wake but with 1 only work 1
* will get the work and the other won't.
*
* working_cnt has been increment and work could be NULL. While it's
* not true there is work processing the thread is considered working
* because it's not waiting in the conditional. Pedantic but...
*/
if (work != NULL)
{
work->func(work->arg);
tpool_work_destroy(work);
}
slock_lock(tp->work_mutex);
tp->working_cnt--;
/* Since we're in a lock no work can be added or removed form the queue.
* Also, the working_cnt can't be changed (except the thread holding the lock).
* At this point if there isn't any work processing and if there is no work
* signal this is the case. */
if (!tp->stop && tp->working_cnt == 0 && tp->work_first == NULL)
scond_signal(tp->working_cond);
slock_unlock(tp->work_mutex);
}
tp->thread_cnt--;
if (tp->thread_cnt == 0)
scond_signal(tp->working_cond);
slock_unlock(tp->work_mutex);
}
tpool_t *tpool_create(size_t num)
{
tpool_t *tp;
sthread_t *thread;
size_t i;
if (num == 0)
num = 2;
tp = calloc(1, sizeof(*tp));
tp->thread_cnt = num;
tp->work_mutex = slock_new();
tp->work_cond = scond_new();
tp->working_cond = scond_new();
tp->work_first = NULL;
tp->work_last = NULL;
/* Create the requested number of thread and detach them. */
for (i = 0; i < num; i++)
{
thread = sthread_create(tpool_worker, tp);
sthread_detach(thread);
}
return tp;
}
void tpool_destroy(tpool_t *tp)
{
tpool_work_t *work;
tpool_work_t *work2;
if (tp == NULL)
return;
/* Take all work out of the queue and destroy it. */
slock_lock(tp->work_mutex);
work = tp->work_first;
while (work != NULL)
{
work2 = work->next;
tpool_work_destroy(work);
work = work2;
}
/* Tell the worker threads to stop. */
tp->stop = true;
scond_broadcast(tp->work_cond);
slock_unlock(tp->work_mutex);
/* Wait for all threads to stop. */
tpool_wait(tp);
slock_free(tp->work_mutex);
scond_free(tp->work_cond);
scond_free(tp->working_cond);
free(tp);
}
bool tpool_add_work(tpool_t *tp, thread_func_t func, void *arg)
{
tpool_work_t *work;
if (tp == NULL)
return false;
work = tpool_work_create(func, arg);
if (work == NULL)
return false;
slock_lock(tp->work_mutex);
if (tp->work_first == NULL)
{
tp->work_first = work;
tp->work_last = tp->work_first;
}
else
{
tp->work_last->next = work;
tp->work_last = work;
}
scond_broadcast(tp->work_cond);
slock_unlock(tp->work_mutex);
return true;
}
void tpool_wait(tpool_t *tp)
{
if (tp == NULL)
return;
slock_lock(tp->work_mutex);
while (true)
{
/* working_cond is dual use. It signals when we're not stopping but the
* working_cnt is 0 indicating there isn't any work processing. If we
* are stopping it will trigger when there aren't any threads running. */
if ((!tp->stop && tp->working_cnt != 0) || (tp->stop && tp->thread_cnt != 0))
{
scond_wait(tp->working_cond, tp->work_mutex);
}
else
{
break;
}
}
slock_unlock(tp->work_mutex);
}