mirror of
https://github.com/libretro/RetroArch
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30 lines
686 B
GLSL
30 lines
686 B
GLSL
uniform float4 UBO[12];
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static float4 gl_Position;
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static float4 aVertex;
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struct SPIRV_Cross_Input
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{
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float4 aVertex : TEXCOORD0;
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};
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struct SPIRV_Cross_Output
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{
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float4 gl_Position : SV_Position;
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};
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void vert_main()
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{
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float2 v = mul(transpose(float4x2(UBO[8].xy, UBO[9].xy, UBO[10].xy, UBO[11].xy)), aVertex);
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gl_Position = mul(aVertex, float4x4(UBO[0], UBO[1], UBO[2], UBO[3])) + mul(aVertex, transpose(float4x4(UBO[4], UBO[5], UBO[6], UBO[7])));
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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aVertex = stage_input.aVertex;
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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return stage_output;
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}
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