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16 lines
275 B
GLSL
16 lines
275 B
GLSL
#version 450
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uniform params {
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mat4 mvp;
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float psize;
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};
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layout(location = 0) in vec4 position;
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layout(location = 1) in vec4 color0;
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layout(location = 0) out vec4 color;
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void main() {
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gl_Position = mvp * position;
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gl_PointSize = psize;
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color = color0;
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}
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