RetroArch/deps/SPIRV-Cross/shaders-msl/frag/shadow-compare-global-alias.invalid.frag
twinaphex 420b7913d4 Squashed 'deps/SPIRV-Cross/' changes from 8aa6731925..2820ab0b51
2820ab0b51 Merge pull request #1076 from KhronosGroup/bitcast-pre-330-glsl
63bcbd511e GLSL: Need extension to use bitcast on GLSL < 330.
9f3bebe3d0 Merge pull request #1075 from lifpan/master
b11c20fc1d Remove unreasonable assertion for OpTypeImage Sampled parameter.
1a592b7c0f Merge pull request #1067 from cdavis5e/msl-scalar-block-layout
28454facbb MSL: Handle packed matrices.
ea5c0ed82f MSL: Fix alignment of packed types.
44f688bf0b Merge pull request #1070 from KhronosGroup/fix-1066
25c74b324e Forget loop variable enables after emitting block chain.
6b010e0cbc Merge pull request #1069 from KhronosGroup/fix-1053
f6f849397e MSL: Re-roll array expressions in initializers.
e5fa7edfd6 MSL: Support scalar block layout.

git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: 2820ab0b51bf5e4187435d904b34e762b988f48b
2019-07-11 20:37:45 +02:00

39 lines
787 B
GLSL

#version 450
layout(location = 0) out float FragColor;
layout(binding = 0) uniform sampler2DShadow uSampler;
layout(location = 0) in vec3 vUV;
layout(binding = 1) uniform texture2D uTex;
layout(binding = 2) uniform samplerShadow uSamp;
float Samp(vec3 uv)
{
return texture(sampler2DShadow(uTex, uSamp), uv);
}
float Samp2(vec3 uv)
{
return texture(uSampler, vUV);
}
float Samp3(texture2D uT, samplerShadow uS, vec3 uv)
{
return texture(sampler2DShadow(uT, uS), vUV);
}
float Samp4(sampler2DShadow uS, vec3 uv)
{
return texture(uS, vUV);
}
void main()
{
FragColor = texture(uSampler, vUV);
FragColor += texture(sampler2DShadow(uTex, uSamp), vUV);
FragColor += Samp(vUV);
FragColor += Samp2(vUV);
FragColor += Samp3(uTex, uSamp, vUV);
FragColor += Samp4(uSampler, vUV);
}