twinaphex 420b7913d4 Squashed 'deps/SPIRV-Cross/' changes from 8aa6731925..2820ab0b51
2820ab0b51 Merge pull request #1076 from KhronosGroup/bitcast-pre-330-glsl
63bcbd511e GLSL: Need extension to use bitcast on GLSL < 330.
9f3bebe3d0 Merge pull request #1075 from lifpan/master
b11c20fc1d Remove unreasonable assertion for OpTypeImage Sampled parameter.
1a592b7c0f Merge pull request #1067 from cdavis5e/msl-scalar-block-layout
28454facbb MSL: Handle packed matrices.
ea5c0ed82f MSL: Fix alignment of packed types.
44f688bf0b Merge pull request #1070 from KhronosGroup/fix-1066
25c74b324e Forget loop variable enables after emitting block chain.
6b010e0cbc Merge pull request #1069 from KhronosGroup/fix-1053
f6f849397e MSL: Re-roll array expressions in initializers.
e5fa7edfd6 MSL: Support scalar block layout.

git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: 2820ab0b51bf5e4187435d904b34e762b988f48b
2019-07-11 20:37:45 +02:00

24 lines
775 B
GLSL

#version 310 es
precision mediump float;
layout(binding = 0) uniform sampler2D TextureBase;
layout(binding = 1) uniform sampler2D TextureDetail;
layout(location = 0) in vec4 VertGeom;
layout(location = 0) out vec4 FragColor0;
layout(location = 1) out vec4 FragColor1;
void main()
{
vec4 texSample0 = texture(TextureBase, VertGeom.xy);
vec4 texSample1 = textureOffset(TextureDetail, VertGeom.xy, ivec2(3, 2));
ivec4 iResult0 = floatBitsToInt(texSample0);
ivec4 iResult1 = floatBitsToInt(texSample1);
FragColor0 = (intBitsToFloat(iResult0) * intBitsToFloat(iResult1));
uvec4 uResult0 = floatBitsToUint(texSample0);
uvec4 uResult1 = floatBitsToUint(texSample1);
FragColor1 = (uintBitsToFloat(uResult0) * uintBitsToFloat(uResult1));
}