RetroArch/libretro-common/gfx/gl_capabilities.c
gblues 6904101c44 Clean up trailing whitespace
== DETAILS

Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00

336 lines
9.7 KiB
C

/* Copyright (C) 2010-2017 The RetroArch team
*
* ---------------------------------------------------------------------------------------
* The following license statement only applies to this file (gl_capabilities.c).
* ---------------------------------------------------------------------------------------
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include <stdint.h>
#include <math.h>
#include <string.h>
#include <boolean.h>
#include <glsym/glsym.h>
#include <gfx/gl_capabilities.h>
static bool gl_core_context = false;
bool gl_query_core_context_in_use(void)
{
return gl_core_context;
}
void gl_query_core_context_set(bool set)
{
gl_core_context = set;
}
void gl_query_core_context_unset(void)
{
gl_core_context = false;
}
bool gl_query_extension(const char *ext)
{
bool ret = false;
if (gl_query_core_context_in_use())
{
#ifdef GL_NUM_EXTENSIONS
GLint i;
GLint exts = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &exts);
for (i = 0; i < exts; i++)
{
const char *str = (const char*)glGetStringi(GL_EXTENSIONS, i);
if (str && strstr(str, ext))
{
ret = true;
break;
}
}
#endif
}
else
{
const char *str = (const char*)glGetString(GL_EXTENSIONS);
ret = str && strstr(str, ext);
}
return ret;
}
bool gl_check_error(char **error_string)
{
int error = glGetError();
switch (error)
{
case GL_INVALID_ENUM:
*error_string = strdup("GL: Invalid enum.");
break;
case GL_INVALID_VALUE:
*error_string = strdup("GL: Invalid value.");
break;
case GL_INVALID_OPERATION:
*error_string = strdup("GL: Invalid operation.");
break;
case GL_OUT_OF_MEMORY:
*error_string = strdup("GL: Out of memory.");
break;
case GL_NO_ERROR:
return true;
default:
*error_string = strdup("Non specified GL error.");
break;
}
return false;
}
bool gl_check_capability(enum gl_capability_enum enum_idx)
{
unsigned major = 0;
unsigned minor = 0;
const char *vendor = (const char*)glGetString(GL_VENDOR);
const char *renderer = (const char*)glGetString(GL_RENDERER);
const char *version = (const char*)glGetString(GL_VERSION);
#ifdef HAVE_OPENGLES
if (version && sscanf(version, "OpenGL ES %u.%u", &major, &minor) != 2)
#else
if (version && sscanf(version, "%u.%u", &major, &minor) != 2)
#endif
major = minor = 0;
(void)vendor;
(void)renderer;
switch (enum_idx)
{
case GL_CAPS_GLES3_SUPPORTED:
#if defined(HAVE_OPENGLES)
if (major >= 3)
return true;
#endif
break;
case GL_CAPS_EGLIMAGE:
#if defined(HAVE_EGL) && defined(HAVE_OPENGLES)
if (glEGLImageTargetTexture2DOES != NULL)
return true;
#endif
break;
case GL_CAPS_SYNC:
#ifdef HAVE_OPENGLES
if (major >= 3)
return true;
#else
if (gl_query_extension("ARB_sync") &&
glFenceSync && glDeleteSync && glClientWaitSync)
return true;
#endif
break;
case GL_CAPS_MIPMAP:
{
static bool extension_queried = false;
static bool extension = false;
if (!extension_queried)
{
extension = gl_query_extension("ARB_framebuffer_object");
extension_queried = true;
}
if (extension)
return true;
}
break;
case GL_CAPS_VAO:
#ifndef HAVE_OPENGLES
if (!gl_query_core_context_in_use() && !gl_query_extension("ARB_vertex_array_object"))
return false;
if (glGenVertexArrays && glBindVertexArray && glDeleteVertexArrays)
return true;
#endif
break;
case GL_CAPS_FBO:
#if defined(HAVE_PSGL) || defined(HAVE_OPENGLES2) || defined(HAVE_OPENGLES3) || defined(HAVE_OPENGLES_3_1) || defined(HAVE_OPENGLES_3_2)
return true;
#else
if ( !gl_query_core_context_in_use()
&& !gl_query_extension("ARB_framebuffer_object")
&& !gl_query_extension("EXT_framebuffer_object"))
return false;
if (gl_query_extension("ARB_framebuffer_object"))
return true;
if (gl_query_extension("EXT_framebuffer_object"))
return true;
if (major >= 3)
return true;
break;
#endif
case GL_CAPS_ARGB8:
#ifdef HAVE_OPENGLES
if (gl_query_extension("OES_rgb8_rgba8")
|| gl_query_extension("ARM_rgba8")
|| major >= 3)
return true;
#else
/* TODO/FIXME - implement this for non-GLES? */
#endif
break;
case GL_CAPS_DEBUG:
if (gl_query_extension("KHR_debug"))
return true;
#ifndef HAVE_OPENGLES
if (gl_query_extension("ARB_debug_output"))
return true;
#endif
break;
case GL_CAPS_PACKED_DEPTH_STENCIL:
if (major >= 3)
return true;
if (gl_query_extension("OES_packed_depth_stencil"))
return true;
if (gl_query_extension("EXT_packed_depth_stencil"))
return true;
break;
case GL_CAPS_ES2_COMPAT:
#ifndef HAVE_OPENGLES
/* ATI card detected, skipping check for GL_RGB565 support... */
if (vendor && renderer && (strstr(vendor, "ATI") || strstr(renderer, "ATI")))
return false;
if (gl_query_extension("ARB_ES2_compatibility"))
return true;
#endif
break;
case GL_CAPS_UNPACK_ROW_LENGTH:
#ifdef HAVE_OPENGLES
if (major >= 3)
return true;
/* Extension GL_EXT_unpack_subimage, can copy textures faster
* than using UNPACK_ROW_LENGTH */
if (gl_query_extension("GL_EXT_unpack_subimage"))
return true;
#endif
break;
case GL_CAPS_FULL_NPOT_SUPPORT:
if (major >= 3)
return true;
#ifdef HAVE_OPENGLES
if (gl_query_extension("ARB_texture_non_power_of_two") ||
gl_query_extension("OES_texture_npot"))
return true;
#else
{
GLint max_texture_size = 0;
GLint max_native_instr = 0;
/* try to detect actual npot support. might fail for older cards. */
bool arb_npot = gl_query_extension("ARB_texture_non_power_of_two");
bool arb_frag_program = gl_query_extension("ARB_fragment_program");
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
#ifdef GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
if (arb_frag_program && glGetProgramivARB)
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB,
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &max_native_instr);
#endif
if (arb_npot && arb_frag_program &&
(max_texture_size >= 8192) && (max_native_instr >= 4096))
return true;
}
#endif
break;
case GL_CAPS_SRGB_FBO_ES3:
#ifdef HAVE_OPENGLES
if (major >= 3)
return true;
#else
break;
#endif
case GL_CAPS_SRGB_FBO:
#if defined(HAVE_OPENGLES)
if (major >= 3 || gl_query_extension("EXT_sRGB"))
return true;
#endif
if (gl_check_capability(GL_CAPS_FBO))
{
if ( gl_query_core_context_in_use() ||
(gl_query_extension("EXT_texture_sRGB")
&& gl_query_extension("ARB_framebuffer_sRGB"))
)
return true;
}
break;
case GL_CAPS_FP_FBO:
/* GLES - No extensions for float FBO currently. */
#ifndef HAVE_OPENGLES
if (gl_check_capability(GL_CAPS_FBO))
{
/* Float FBO is core in 3.2. */
if (gl_query_core_context_in_use() || gl_query_extension("ARB_texture_float"))
return true;
}
#endif
break;
case GL_CAPS_BGRA8888:
#ifdef HAVE_OPENGLES
/* There are both APPLE and EXT variants. */
if (gl_query_extension("BGRA8888") && !strstr(renderer, "VideoCore"))
return true;
#else
return true;
#endif
break;
case GL_CAPS_TEX_STORAGE:
#ifdef HAVE_OPENGLES
if (major >= 3)
return true;
#else
if (strstr(vendor, "ATI Technologies"))
return false;
if (gl_query_extension("ARB_texture_storage"))
return true;
#endif
break;
case GL_CAPS_TEX_STORAGE_EXT:
#ifdef TARGET_OS_IPHONE
/* Not working on iOS */
return false;
#else
if (gl_query_extension("EXT_texture_storage"))
return true;
#endif
break;
case GL_CAPS_NONE:
default:
break;
}
return false;
}