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Eric Warmenhoven
95d53183f5
apple: switch from MTKView to CAMetalLayer for vulkan (
#16959
)
2024-09-03 19:02:00 -07:00
..
cocoa
apple: switch from MTKView to CAMetalLayer for vulkan (
#16959
)
2024-09-03 19:02:00 -07:00
qt
Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (
#16282
)
2024-03-19 08:59:36 -07:00
ui_cocoa.h
Cleanup
2021-03-08 16:35:55 +01:00
ui_cocoa.m
apple: switch from MTKView to CAMetalLayer for vulkan (
#16959
)
2024-09-03 19:02:00 -07:00
ui_cocoatouch.m
apple: switch from MTKView to CAMetalLayer for vulkan (
#16959
)
2024-09-03 19:02:00 -07:00
ui_qt.cpp
iC comments
2024-07-20 17:54:44 +02:00
ui_qt.h
Remove asserts
2023-01-09 00:51:05 +01:00
ui_win32_resource.h
(WIN32) Fix native ui savestate slots (
#16290
)
2024-02-26 03:12:07 -08:00
ui_win32.c
iOS: Display app icon in app icon picker in materialui (
#16520
)
2024-05-12 22:52:52 -07:00
ui_win32.h
(msvc) CXX_BUILD + griffin fixes.
2018-02-05 00:25:03 +01:00