RetroArch/deps/libui/win32/winpublic.cpp
2017-07-03 09:33:29 +02:00

65 lines
1.6 KiB
C++

/* 6 april 2015 */
#include "uipriv_windows.hpp"
void uiWindowsEnsureDestroyWindow(HWND hwnd)
{
if (DestroyWindow(hwnd) == 0)
logLastError(L"error destroying window");
}
void uiWindowsEnsureSetParentHWND(HWND hwnd, HWND parent)
{
if (parent == NULL)
parent = utilWindow;
if (SetParent(hwnd, parent) == 0)
logLastError(L"error setting window parent");
}
void uiWindowsEnsureAssignControlIDZOrder(HWND hwnd, LONG_PTR *controlID, HWND *insertAfter)
{
SetWindowLongPtrW(hwnd, GWLP_ID, *controlID);
(*controlID)++;
setWindowInsertAfter(hwnd, *insertAfter);
*insertAfter = hwnd;
}
void uiWindowsEnsureMoveWindowDuringResize(HWND hwnd, int x, int y, int width, int height)
{
RECT r;
r.left = x;
r.top = y;
r.right = x + width;
r.bottom = y + height;
if (SetWindowPos(hwnd, NULL, r.left, r.top, r.right - r.left, r.bottom - r.top, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER) == 0)
logLastError(L"error moving window");
}
/* do these function even error out in any case
* other than invalid parameters?! I thought all windows had rects */
void uiWindowsEnsureGetClientRect(HWND hwnd, RECT *r)
{
if (GetClientRect(hwnd, r) == 0)
{
logLastError(L"error getting window client rect");
/* zero out the rect on error just to be safe */
r->left = 0;
r->top = 0;
r->right = 0;
r->bottom = 0;
}
}
void uiWindowsEnsureGetWindowRect(HWND hwnd, RECT *r)
{
if (GetWindowRect(hwnd, r) == 0)
{
logLastError(L"error getting window rect");
/* zero out the rect on error just to be safe */
r->left = 0;
r->top = 0;
r->right = 0;
r->bottom = 0;
}
}