RetroArch/ps3/menu-entries.h
2012-01-11 02:25:49 +01:00

1182 lines
18 KiB
C

/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
static item items_generalsettings[MAX_NO_OF_CONTROLS_SETTINGS] =
{
{
SETTING_CHANGE_RESOLUTION, /* enum ID of item*/
"Resolution", /* item label */
0.0f, /* text X position */
0.0f, /* text Y position */
YELLOW, /* text color if selected */
WHITE, /* text color if not selected */
"INFO - Change the display resolution - press X to confirm.", /* item comment */
LIGHTBLUE, /* color of item comment */
0.91f, /* font scale of item comment */
0.09f, /* comment X position */
0.83f, /* comment Y position */
NULL, /* associated pointer to setting */
{0}, /* item comment (yes if setting_ptr true) */
{0} /* item comment (no if setting_ptr false) */
},
{
SETTING_SHADER_PRESETS,
"Shader Preset",
0.0f,
0.0f,
YELLOW,
WHITE,
"",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
{0},
{0}
},
{
SETTING_BORDER,
"Selected border",
0.0f,
0.0f,
YELLOW,
WHITE,
"INFO - Select an image file as the background border for 'border shaders'.\nNOTE: The image has to be in PNG format.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
{0},
{0},
0,
1
},
{
SETTING_SHADER,
"Selected shader #1",
0.0f,
0.0f,
YELLOW,
WHITE,
"INFO - Select a shader as [Shader #1]. NOTE: Some shaders might be\ntoo slow at 1080p. If you experience any slowdown, try another shader.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
{0},
{0},
0,
1
},
{
SETTING_SHADER_2,
"Selected shader #2",
0.0f,
0.0f,
YELLOW,
WHITE,
"INFO - Select a shader as [Shader #2]. NOTE: Some shaders might be\ntoo slow at 1080p. If you experience any slowdown, try another shader.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
{0},
{0},
0,
1
},
#ifdef HAVE_GAMEAWARE
{
SETTING_GAME_AWARE_SHADER,
"Game Aware Shader Script",
0.0f,
0.0f,
YELLOW,
WHITE,
"INFO - Select a [Game Aware Shader] script.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
{0},
{0},
0,
1
},
#endif
{
SETTING_FONT_SIZE,
"Font Size",
0.0f,
0.0f,
YELLOW,
WHITE,
"INFO - Increase or decrease the font size in the menu.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
{0},
{0},
0,
1
},
{
SETTING_KEEP_ASPECT_RATIO,
"Aspect Ratio",
0.0f,
0.0f,
YELLOW,
WHITE,
"INFO - [Aspect Ratio] is set to 'Scaled (4:3)' - screen will have black\nborders left/right on widescreen TVs/monitors.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
"INFO - [Aspect ratio] is set to 'Scaled' - screen will have black\nborders left and right on widescreen TVs/monitors.",
"INFO - [Aspect ratio] is set to 'Stretched' - widescreen TVs/monitors will\n have a full stretched picture.",
1,
1
},
{
SETTING_HW_TEXTURE_FILTER,
"Hardware Filtering shader #1",
0.0f,
0.0f,
YELLOW,
WHITE,
"INFO - Hardware filtering is set to 'Bilinear filtering' for [Shader #1].",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
"INFO - Hardware filtering is set to 'Bilinear filtering' for [Shader #1].",
"INFO - Hardware filtering is set to 'Point filtering' for [Shader #1] -\nmost shaders look much better on this setting.",
1,
1
},
{
SETTING_HW_TEXTURE_FILTER_2,
"Hardware Filtering shader #2",
0.0f,
0.0f,
YELLOW,
WHITE,
"INFO - Hardware filtering is set to 'Bilinear filtering' for [Shader #2].",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
"INFO - Hardware filtering is set to 'Bilinear filtering' for [Shader #2].",
"INFO - Hardware filtering is set to 'Point filtering' for [Shader #2] -\nmost shaders look much better on this setting.",
1,
1
},
{
SETTING_SCALE_ENABLED,
"Custom Scaling/Dual Shaders",
0.0f,
0.0f,
YELLOW,
WHITE,
"INFO - [Custom Scaling] is set to 'ON' - 2x shaders will look much\nbetter, and you can select a shader for [Shader #2].",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
"INFO - [Custom Scaling] is set to 'ON' - 2x shaders will look much\nbetter, and you can select a shader for [Shader #2].",
"INFO - [Custom Scaling] is set to 'OFF'. You will only be able to select\na shader for [Shader #1].",
1,
1
},
{
SETTING_SCALE_FACTOR,
"Custom Scaling Factor",
0.0f,
0.0f,
YELLOW,
WHITE,
"INFO - [Custom Scaling Factor] is set to '2x'.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
{0},
{0},
2,
1
},
{
SETTING_HW_OVERSCAN_AMOUNT,
"Overscan",
0.0f,
0.0f,
YELLOW,
WHITE,
"INFO - Adjust or decrease [Overscan]. Set this to higher than 0.000\nif the screen doesn't fit on your TV/monitor.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
{0},
{0},
0,
1
},
{
SETTING_THROTTLE_MODE,
"Throttle Mode",
0.0f,
0.0f,
YELLOW,
WHITE,
"INFO - [Throttle Mode] is set to 'ON' - VSync is enabled and sound\nis turned on.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
"INFO - [Throttle mode] is set to 'ON' - VSync is enabled and sound\nis turned on.",
"INFO - [Throttle Mode] is set to 'OFF' - VSync is disabled and sound\nis turned off. NOTE: Useful for benchmarking (measure raw FPS).",
1,
1
},
{
SETTING_TRIPLE_BUFFERING,
"Triple Buffering",
0.0f,
0.0f,
YELLOW,
WHITE,
"INFO - [Triple Buffering] is set to 'ON' - faster graphics/shaders at\nthe possible expense of input lag.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
"INFO - [Triple Buffering] is set to 'ON' - faster graphics/shaders at\nthe possible expense of input lag",
"INFO - [Triple Buffering] is set to 'OFF' - slower graphics, but\npossibly better input response times.",
1,
1
},
{
SETTING_ENABLE_SCREENSHOTS,
"Enable Screenshots Feature",
0.0f,
0.0f,
YELLOW,
WHITE,
"INFO - [Enable Screenshots] feature is set to 'OFF'.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
"INFO - [Enable Screenshots] is set to 'ON'.",
"INFO - [Enable Screenshots] is set to 'OFF'.",
1,
1
},
{
SETTING_SAVE_SHADER_PRESET,
"SAVE SETTINGS AS SHADER PRESET",
0.0f,
0.0f,
YELLOW,
GREEN,
"INFO - Save the current video settings to a shader preset file.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
{0},
{0},
0,
1
},
{
SETTING_APPLY_SHADER_PRESET_ON_STARTUP,
"APPLY SHADER PRESET ON STARTUP",
0.0f,
0.0f,
YELLOW,
GREEN,
"INFO - Automatically load the shader preset on startup.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
"INFO - [Apply Shader Preset On Startup] is set to 'ON'.",
"INFO - [Apply Shader Preset On Startup] is set to 'OFF'.",
0,
1
},
{
SETTING_DEFAULT_VIDEO_ALL,
"DEFAULT",
0.0f,
0.0f,
YELLOW,
GREEN,
"INFO - Set all [General Video Settings] back to their 'DEFAULT' values.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
{0},
{0},
0,
1
},
{
SETTING_SOUND_MODE,
"Sound Output",
0.0f,
0.0f,
YELLOW,
WHITE,
"INFO - [Sound Output] is set to 'Normal' - normal audio output will be\nused.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
{0},
{0},
0,
1
},
{
SETTING_RSOUND_SERVER_IP_ADDRESS,
"RSound Audio Server IP Address",
0.0f,
0.0f,
YELLOW,
WHITE,
"INFO - Enter the IP Address of the [RSound Audio Server]. IP address\nmust be an IPv4 32-bits address, eg: '192.168.1.7'.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
{0},
{0},
0,
1
},
{
SETTING_DEFAULT_AUDIO_ALL,
"DEFAULT",
0.0f,
0.0f,
YELLOW,
GREEN,
"INFO - Set all [General Audio Settings] back to their 'DEFAULT' values.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
{0},
{0},
0,
1
},
{
SETTING_EMU_DEFAULT_ALL,
"DEFAULT",
0.0f,
0.0f,
YELLOW,
GREEN,
"INFO - Set [all SSNES settings] back to their 'DEFAULT' values.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
{0},
{0},
0,
1
},
{
SETTING_EMU_VIDEO_DEFAULT_ALL,
"DEFAULT",
0.0f,
0.0f,
YELLOW,
GREEN,
"INFO - Set [all SSNES Video settings] back to their 'DEFAULT' values.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
{0},
{0},
0,
1
},
{
SETTING_EMU_AUDIO_DEFAULT_ALL,
"DEFAULT",
0.0f,
0.0f,
YELLOW,
GREEN,
"INFO - Set [all SSNES Audio settings] back to their 'DEFAULT' values.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
{0},
{0},
0,
1
},
{
SETTING_PATH_DEFAULT_ROM_DIRECTORY,
"Startup ROM Directory",
0.0f,
0.0f,
YELLOW,
WHITE,
"INFO - Set the default [Startup ROM directory]. NOTE: You will have to\nrestart the emulator for this change to have any effect.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
{0},
{0}
},
{
SETTING_PATH_SAVESTATES_DIRECTORY,
"Savestate Directory",
0.0f,
0.0f,
YELLOW,
WHITE,
"INFO - Set the default path where all the savestate files will be saved to.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
{0},
{0}
},
{
SETTING_PATH_SRAM_DIRECTORY,
"SRAM Directory",
0.0f,
0.0f,
YELLOW,
WHITE,
"INFO - Set the default SRAM (SaveRAM) directory path. All the\nbattery backup saves will be stored in this directory.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
{0},
{0}
},
#ifdef HAVE_CHEATS
{
SETTING_PATH_CHEATS,
"Cheatfile Directory",
0.0f,
0.0f,
YELLOW,
WHITE,
"INFO - Set the default [Cheatfile directory] path. All CHT (cheat) files\nwill be stored here.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
{0},
{0}
},
#endif
{
SETTING_PATH_DEFAULT_ALL,
"DEFAULT",
0.0f,
0.0f,
YELLOW,
GREEN,
"INFO - Set [all Path settings] back to their 'DEFAULT' values.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
{0},
{0}
},
{
SETTING_CONTROLS_SCHEME,
"Control Scheme Preset",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
{0},
{0}
},
{
SETTING_CONTROLS_NUMBER,
"Controller No",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
{0},
{0}
},
{
SETTING_CONTROLS_DPAD_UP,
"D-Pad Up",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
SNES_DEVICE_ID_JOYPAD_UP
},
{
SETTING_CONTROLS_DPAD_DOWN,
"D-Pad Down",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
SNES_DEVICE_ID_JOYPAD_DOWN
},
{
SETTING_CONTROLS_DPAD_LEFT,
"D-Pad Left",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
SNES_DEVICE_ID_JOYPAD_LEFT
},
{
SETTING_CONTROLS_DPAD_RIGHT,
"D-Pad Right",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
SNES_DEVICE_ID_JOYPAD_RIGHT
},
{
SETTING_CONTROLS_BUTTON_CIRCLE,
"Circle button",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
SNES_DEVICE_ID_JOYPAD_A
},
{
SETTING_CONTROLS_BUTTON_CROSS,
"Cross button",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
SNES_DEVICE_ID_JOYPAD_B
},
{
SETTING_CONTROLS_BUTTON_TRIANGLE,
"Triangle button",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
SNES_DEVICE_ID_JOYPAD_X
},
{
SETTING_CONTROLS_BUTTON_SQUARE,
"Square button",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
SNES_DEVICE_ID_JOYPAD_Y
},
{
SETTING_CONTROLS_BUTTON_SELECT,
"Select button",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
SNES_DEVICE_ID_JOYPAD_SELECT
},
{
SETTING_CONTROLS_BUTTON_START,
"Start button",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
SNES_DEVICE_ID_JOYPAD_START
},
{
SETTING_CONTROLS_BUTTON_L1,
"L1 button",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
SNES_DEVICE_ID_JOYPAD_L
},
{
SETTING_CONTROLS_BUTTON_R1,
"R1 button",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
SNES_DEVICE_ID_JOYPAD_R
},
{
SETTING_CONTROLS_BUTTON_L2,
"L2 button",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
0
},
{
SETTING_CONTROLS_BUTTON_R2,
"R2 button",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
0
},
{
SETTING_CONTROLS_BUTTON_L3,
"L3 button",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
0
},
{
SETTING_CONTROLS_BUTTON_R3,
"R3 button",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
SSNES_INGAME_MENU
},
{
SETTING_CONTROLS_BUTTON_L2_BUTTON_L3,
"Button combo: L2 & L3",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
0
},
{
SETTING_CONTROLS_BUTTON_L2_BUTTON_R3,
"Button combo: L2 & R3",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
0
},
{
SETTING_CONTROLS_BUTTON_L2_ANALOG_R_RIGHT,
"Button combo: L2 & RStick Right",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
#ifdef HAVE_CHEATS
SSNES_CHEAT_INDEX_PLUS
#else
0
#endif
},
{
SETTING_CONTROLS_BUTTON_L2_ANALOG_R_LEFT,
"Button combo: L2 & RStick Left",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
#ifdef HAVE_CHEATS
SSNES_CHEAT_INDEX_MINUS
#else
0
#endif
},
{
SETTING_CONTROLS_BUTTON_L2_ANALOG_R_UP,
"Button combo: L2 & RStick Up",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
#ifdef HAVE_CHEATS
SSNES_CHEAT_TOGGLE
#else
0
#endif
},
{
SETTING_CONTROLS_BUTTON_L2_ANALOG_R_DOWN,
"Button combo: L2 & RStick Down",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
#ifdef HAVE_CHEATS
SSNES_CHEAT_INPUT
#else
0
#endif
},
{
SETTING_CONTROLS_BUTTON_R2_ANALOG_R_RIGHT,
"Button combo: R2 & RStick Right",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
SSNES_STATE_SLOT_PLUS
},
{
SETTING_CONTROLS_BUTTON_R2_ANALOG_R_LEFT,
"Button combo: R2 & RStick Left",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
SSNES_STATE_SLOT_MINUS
},
{
SETTING_CONTROLS_BUTTON_R2_ANALOG_R_UP,
"Button combo: R2 & RStick Up",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
SSNES_LOAD_STATE_KEY
},
{
SETTING_CONTROLS_BUTTON_R2_ANALOG_R_DOWN,
"Button combo: R2 & RStick Down",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
SSNES_SAVE_STATE_KEY
},
{
SETTING_CONTROLS_BUTTON_R2_BUTTON_R3,
"Button combo: R2 & R3",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
SSNES_SRAM_WRITE_PROTECT
},
{
SETTING_CONTROLS_BUTTON_R3_BUTTON_L3,
"Button combo: R3 & L3",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
SSNES_EXIT_TO_MENU
},
{
SETTING_CONTROLS_ANALOG_R_UP,
"Right Stick - Up",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
0
},
{
SETTING_CONTROLS_ANALOG_R_DOWN,
"Right Stick - Down",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
SSNES_FAST_FORWARD_KEY
},
{
SETTING_CONTROLS_ANALOG_R_LEFT,
"Right Stick - Left",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
0,
1
},
{
SETTING_CONTROLS_ANALOG_R_RIGHT,
"Right Stick - Right",
0.0f,
0.0f,
YELLOW,
WHITE,
{0},
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL, //setting ptr
{0},
{0},
0,
1
},
{
SETTING_CONTROLS_SAVE_CUSTOM_CONTROLS,
"SAVE CUSTOM CONTROLS",
0.0f,
0.0f,
YELLOW,
GREEN,
"INFO - Save the custom control settings.\nNOTE: This option will not do anything with Control Scheme [New] or [Default].",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
{0},
{0},
0,
1
},
{
SETTING_CONTROLS_DEFAULT_ALL,
"DEFAULT",
0.0f,
0.0f,
YELLOW,
GREEN,
"INFO - Set all [Controls settings] back to their 'DEFAULT' values.",
LIGHTBLUE,
0.91f,
0.09f,
0.83f,
NULL,
{0},
{0},
0,
1
}
};