mirror of
https://github.com/libretro/RetroArch
synced 2025-02-01 00:32:46 +00:00
01cb10d8b3
* Fetch translations from Crowdin * Support for showing and hiding indicator and navigation bar * Refactored to use a view model * Support defining helper bar items and support showing/hiding keyboard * reorganized source files into separate logical files * Moved mouse support to swift (except for delegate implementation), added support for enabling touch mouse in helper bar; reorganized swift source files * Reorganized keyboard files; added the touch mouse messages to the RA localization files; use the RA notification system * change keyboard letters to uppercase for clarity Co-authored-by: github-actions <github-actions@github.com>
139 lines
5.3 KiB
Swift
139 lines
5.3 KiB
Swift
//
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// EmulatorKeyboardViewController.swift
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// RetroArchiOS
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//
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// Created by Yoshi Sugawara on 3/3/22.
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// Copyright © 2022 RetroArch. All rights reserved.
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//
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@objc class EmulatorKeyboardController: UIViewController {
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class EmulatorKeyboardPassthroughView: UIView {
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override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
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let hitView = super.hitTest(point, with: event)
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if hitView == self {
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return nil
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}
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return hitView
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}
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}
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@objc let leftKeyboardModel: EmulatorKeyboardViewModel
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@objc let rightKeyboardModel: EmulatorKeyboardViewModel
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@objc lazy var leftKeyboardView: EmulatorKeyboardView = {
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let view = leftKeyboardModel.createView()
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view.delegate = self
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return view
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}()
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@objc lazy var rightKeyboardView: EmulatorKeyboardView = {
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let view = rightKeyboardModel.createView()
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view.delegate = self
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return view
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}()
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var keyboardConstraints = [NSLayoutConstraint]()
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init(leftKeyboardModel: EmulatorKeyboardViewModel, rightKeyboardModel: EmulatorKeyboardViewModel) {
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self.leftKeyboardModel = leftKeyboardModel
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self.rightKeyboardModel = rightKeyboardModel
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super.init(nibName: nil, bundle: nil)
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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override func loadView() {
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view = EmulatorKeyboardPassthroughView()
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}
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override func viewDidLoad() {
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super.viewDidLoad()
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setupView()
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let panGesture = UIPanGestureRecognizer(target: self, action: #selector(draggedView(_:)))
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leftKeyboardView.dragMeView.isUserInteractionEnabled = true
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leftKeyboardView.dragMeView.addGestureRecognizer(panGesture)
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let panGestureRightKeyboard = UIPanGestureRecognizer(target: self, action: #selector(draggedView(_:)))
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rightKeyboardView.dragMeView.isUserInteractionEnabled = true
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rightKeyboardView.dragMeView.addGestureRecognizer(panGestureRightKeyboard)
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}
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func setupView() {
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NSLayoutConstraint.deactivate(keyboardConstraints)
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keyboardConstraints.removeAll()
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leftKeyboardView.translatesAutoresizingMaskIntoConstraints = false
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view.addSubview(leftKeyboardView)
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leftKeyboardView.heightAnchor.constraint(equalToConstant: 270).isActive = true
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leftKeyboardView.widthAnchor.constraint(equalToConstant: 180).isActive = true
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keyboardConstraints.append(contentsOf: [
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leftKeyboardView.leadingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leadingAnchor),
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leftKeyboardView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor)
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])
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rightKeyboardView.translatesAutoresizingMaskIntoConstraints = false
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view.addSubview(rightKeyboardView)
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keyboardConstraints.append(contentsOf: [
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rightKeyboardView.trailingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.trailingAnchor),
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rightKeyboardView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor)
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])
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rightKeyboardView.heightAnchor.constraint(equalToConstant: 270).isActive = true
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rightKeyboardView.widthAnchor.constraint(equalToConstant: 180).isActive = true
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NSLayoutConstraint.activate(keyboardConstraints)
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}
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func setupViewFrames() {
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// initial placement on the bottom corners
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// since we don't know the frame of this view yet until layout time,
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// assume it's taking the full screen
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let screenFrame = UIScreen.main.bounds
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let keyboardHeight: CGFloat = 250.0
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let keyboardWidth: CGFloat = 180.0
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let bottomLeftFrame = CGRect(
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x: 0,
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y: screenFrame.size.height - 40 - keyboardHeight - 20,
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width: keyboardWidth, height: keyboardHeight)
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let bottomRightFrame = CGRect(
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x: screenFrame.size.width - 20 - keyboardWidth,
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y:screenFrame.size.height - 40 - keyboardHeight - 20,
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width: keyboardWidth, height: keyboardHeight
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)
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view.addSubview(leftKeyboardView)
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view.addSubview(rightKeyboardView)
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leftKeyboardView.frame = bottomLeftFrame
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rightKeyboardView.frame = bottomRightFrame
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}
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func setupKeyModels() {
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leftKeyboardView.setupWithModel(leftKeyboardModel)
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rightKeyboardView.setupWithModel(rightKeyboardModel)
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}
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@objc func draggedView(_ sender:UIPanGestureRecognizer){
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guard let keyboardView = sender.view?.superview else {
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return
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}
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let translation = sender.translation(in: self.view)
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keyboardView.center = CGPoint(x: keyboardView.center.x + translation.x, y: keyboardView.center.y + translation.y)
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sender.setTranslation(CGPoint.zero, in: self.view)
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}
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}
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extension EmulatorKeyboardController: EmulatorKeyboardViewDelegate {
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func toggleAlternateKeys() {
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for keyboard in [leftKeyboardView, rightKeyboardView] {
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keyboard.toggleKeysStackView()
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}
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}
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func refreshModifierStates() {
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for keyboard in [leftKeyboardView, rightKeyboardView] {
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keyboard.refreshModifierStates()
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}
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}
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func updateTransparency(toAlpha alpha: Float) {
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for keyboard in [leftKeyboardView, rightKeyboardView] {
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keyboard.alpha = CGFloat(alpha)
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}
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}
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}
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