RetroArch/pkg/apple/OnScreenKeyboard/EmulatorKeyboardViewController.swift
yoshisuga 01cb10d8b3
[iOS 13+] Support a toolbar that allows toggling of onscreen keyboard and touch mouse (#13700)
* Fetch translations from Crowdin

* Support for showing and hiding indicator and navigation bar

* Refactored to use a view model

* Support defining helper bar items and support showing/hiding keyboard

* reorganized source files into separate logical files

* Moved mouse support to swift (except for delegate implementation), added support for enabling touch mouse in helper bar; reorganized swift source files

* Reorganized keyboard files; added the touch mouse messages to the RA localization files; use the RA notification system

* change keyboard letters to uppercase for clarity

Co-authored-by: github-actions <github-actions@github.com>
2022-03-07 19:09:49 +01:00

139 lines
5.3 KiB
Swift

//
// EmulatorKeyboardViewController.swift
// RetroArchiOS
//
// Created by Yoshi Sugawara on 3/3/22.
// Copyright © 2022 RetroArch. All rights reserved.
//
@objc class EmulatorKeyboardController: UIViewController {
class EmulatorKeyboardPassthroughView: UIView {
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
let hitView = super.hitTest(point, with: event)
if hitView == self {
return nil
}
return hitView
}
}
@objc let leftKeyboardModel: EmulatorKeyboardViewModel
@objc let rightKeyboardModel: EmulatorKeyboardViewModel
@objc lazy var leftKeyboardView: EmulatorKeyboardView = {
let view = leftKeyboardModel.createView()
view.delegate = self
return view
}()
@objc lazy var rightKeyboardView: EmulatorKeyboardView = {
let view = rightKeyboardModel.createView()
view.delegate = self
return view
}()
var keyboardConstraints = [NSLayoutConstraint]()
init(leftKeyboardModel: EmulatorKeyboardViewModel, rightKeyboardModel: EmulatorKeyboardViewModel) {
self.leftKeyboardModel = leftKeyboardModel
self.rightKeyboardModel = rightKeyboardModel
super.init(nibName: nil, bundle: nil)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func loadView() {
view = EmulatorKeyboardPassthroughView()
}
override func viewDidLoad() {
super.viewDidLoad()
setupView()
let panGesture = UIPanGestureRecognizer(target: self, action: #selector(draggedView(_:)))
leftKeyboardView.dragMeView.isUserInteractionEnabled = true
leftKeyboardView.dragMeView.addGestureRecognizer(panGesture)
let panGestureRightKeyboard = UIPanGestureRecognizer(target: self, action: #selector(draggedView(_:)))
rightKeyboardView.dragMeView.isUserInteractionEnabled = true
rightKeyboardView.dragMeView.addGestureRecognizer(panGestureRightKeyboard)
}
func setupView() {
NSLayoutConstraint.deactivate(keyboardConstraints)
keyboardConstraints.removeAll()
leftKeyboardView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(leftKeyboardView)
leftKeyboardView.heightAnchor.constraint(equalToConstant: 270).isActive = true
leftKeyboardView.widthAnchor.constraint(equalToConstant: 180).isActive = true
keyboardConstraints.append(contentsOf: [
leftKeyboardView.leadingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leadingAnchor),
leftKeyboardView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor)
])
rightKeyboardView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(rightKeyboardView)
keyboardConstraints.append(contentsOf: [
rightKeyboardView.trailingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.trailingAnchor),
rightKeyboardView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor)
])
rightKeyboardView.heightAnchor.constraint(equalToConstant: 270).isActive = true
rightKeyboardView.widthAnchor.constraint(equalToConstant: 180).isActive = true
NSLayoutConstraint.activate(keyboardConstraints)
}
func setupViewFrames() {
// initial placement on the bottom corners
// since we don't know the frame of this view yet until layout time,
// assume it's taking the full screen
let screenFrame = UIScreen.main.bounds
let keyboardHeight: CGFloat = 250.0
let keyboardWidth: CGFloat = 180.0
let bottomLeftFrame = CGRect(
x: 0,
y: screenFrame.size.height - 40 - keyboardHeight - 20,
width: keyboardWidth, height: keyboardHeight)
let bottomRightFrame = CGRect(
x: screenFrame.size.width - 20 - keyboardWidth,
y:screenFrame.size.height - 40 - keyboardHeight - 20,
width: keyboardWidth, height: keyboardHeight
)
view.addSubview(leftKeyboardView)
view.addSubview(rightKeyboardView)
leftKeyboardView.frame = bottomLeftFrame
rightKeyboardView.frame = bottomRightFrame
}
func setupKeyModels() {
leftKeyboardView.setupWithModel(leftKeyboardModel)
rightKeyboardView.setupWithModel(rightKeyboardModel)
}
@objc func draggedView(_ sender:UIPanGestureRecognizer){
guard let keyboardView = sender.view?.superview else {
return
}
let translation = sender.translation(in: self.view)
keyboardView.center = CGPoint(x: keyboardView.center.x + translation.x, y: keyboardView.center.y + translation.y)
sender.setTranslation(CGPoint.zero, in: self.view)
}
}
extension EmulatorKeyboardController: EmulatorKeyboardViewDelegate {
func toggleAlternateKeys() {
for keyboard in [leftKeyboardView, rightKeyboardView] {
keyboard.toggleKeysStackView()
}
}
func refreshModifierStates() {
for keyboard in [leftKeyboardView, rightKeyboardView] {
keyboard.refreshModifierStates()
}
}
func updateTransparency(toAlpha alpha: Float) {
for keyboard in [leftKeyboardView, rightKeyboardView] {
keyboard.alpha = CGFloat(alpha)
}
}
}