2023-02-20 10:46:28 +01:00

369 lines
10 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2017 - Ali Bouhlel
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
/**
* This driver handles the Wii U Gamepad.
*
* - For wiimote and wiimote attachments, see kpad_driver.c
* - For HID controllers, see hid_driver.c
*/
#include "../../include/wiiu/input.h"
#define PANIC_BUTTON_MASK (VPAD_BUTTON_R | VPAD_BUTTON_L | VPAD_BUTTON_STICK_R | VPAD_BUTTON_STICK_L)
#define WPAD_INVALID_CHANNEL -1
static VPADChan wpad_to_gamepad_channel(unsigned pad)
{
unsigned i;
for (i = 0; i < WIIU_GAMEPAD_CHANNELS; i++)
{
if (joypad_state.wpad.channel_slot_map[i] == pad)
return i;
}
return WPAD_INVALID_CHANNEL;
}
static void wpad_deregister(unsigned channel)
{
unsigned slot;
if (channel >= WIIU_GAMEPAD_CHANNELS)
return;
/* See if Gamepad is already disconnected */
if (joypad_state.wpad.channel_slot_map[channel] == WPAD_INVALID_CHANNEL)
return;
/* Sanity check, about to use as unsigned */
if (joypad_state.wpad.channel_slot_map[channel] < 0)
{
joypad_state.wpad.channel_slot_map[channel] = WPAD_INVALID_CHANNEL;
return;
}
slot = (unsigned)joypad_state.wpad.channel_slot_map[channel];
if (slot >= MAX_USERS)
return;
input_autoconfigure_disconnect(slot, wpad_driver.ident);
joypad_state.pads[slot].connected = false;
joypad_state.wpad.channel_slot_map[channel] = WPAD_INVALID_CHANNEL;
}
static void wpad_register(unsigned channel)
{
int slot;
if (channel >= WIIU_GAMEPAD_CHANNELS)
return;
/* Check if gamepad is already handled
Other checks not needed here - about to overwrite
joypad_state.wpad.channel_slot_map entry*/
if (joypad_state.wpad.channel_slot_map[channel] != WPAD_INVALID_CHANNEL)
return;
if ((slot = pad_connection_find_vacant_pad(joypad_state.pads)) < 0)
return;
joypad_state.pads[slot].connected = true;
joypad_state.pads[slot].input_driver = &wpad_driver;
input_pad_connect(slot, &wpad_driver);
joypad_state.wpad.channel_slot_map[channel] = slot;
}
static void wpad_update_button_state(uint64_t *state, uint32_t held_buttons)
{
*state = held_buttons & VPAD_MASK_BUTTONS;
}
static void wpad_update_analog_state(int16_t state[3][2], VPADStatus *vpad)
{
state[RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_X] = WIIU_READ_STICK(vpad->leftStick.x);
state[RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_Y] = WIIU_READ_STICK(vpad->leftStick.y);
state[RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_X] = WIIU_READ_STICK(vpad->rightStick.x);
state[RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_Y] = WIIU_READ_STICK(vpad->rightStick.y);
}
static int16_t wpad_scale_touchpad(int16_t from_min, int16_t from_max,
int16_t to_min, int16_t to_max, int16_t value )
{
int32_t from_range = from_max - from_min;
int32_t to_range = to_max - to_min;
return (((value - from_min) * to_range) / from_range) + to_min;
}
static void wpad_get_calibrated_point(VPADTouchData *point,
struct video_viewport *viewport, VPADStatus *vpad, unsigned channel)
{
VPADTouchData calibrated720p = {0};
VPADGetTPCalibratedPoint(channel, &calibrated720p, &(vpad->tpNormal));
point->x = wpad_scale_touchpad(12, 1268, 0, viewport->full_width, calibrated720p.x);
point->y = wpad_scale_touchpad(12, 708, 0, viewport->full_height, calibrated720p.y);
}
static void wpad_apply_clamping(VPADTouchData *point, struct video_viewport *viewport, bool *clamped)
{
/* clamp the x domain to the viewport */
if (point->x < viewport->x)
{
point->x = viewport->x;
*clamped = true;
}
else if (point->x > (viewport->x + viewport->width))
{
point->x = viewport->x + viewport->width;
*clamped = true;
}
/* clamp the y domain to the viewport */
if (point->y < viewport->y)
{
point->y = viewport->y;
*clamped = true;
}
else if (point->y > (viewport->y + viewport->height))
{
point->y = viewport->y + viewport->height;
*clamped = true;
}
}
static void wpad_get_touch_coordinates(VPADTouchData *point, VPADStatus *vpad,
VPADChan channel, struct video_viewport *viewport, bool *clamped)
{
wpad_get_calibrated_point(point, viewport, vpad, channel);
wpad_apply_clamping(point, viewport, clamped);
}
#if 0
/**
* Get absolute value of a signed integer using bit manipulation.
*/
static int16_t bitwise_abs(int16_t value)
{
bool is_negative = value & 0x8000;
if (!is_negative)
return value;
value = value &~ 0x8000;
return (~value & 0x7fff)+1;
}
/**
* printf doesn't have a concept of a signed hex digit, so we fake it.
*/
static void wpad_log_coords(int16_t x, int16_t y)
{
bool x_negative = x & 0x8000;
bool y_negative = y & 0x8000;
int16_t x_digit = bitwise_abs(x);
int16_t y_digit = bitwise_abs(y);
RARCH_LOG("[wpad]: calibrated point: %s%04x, %s%04x\n",
x_negative ? "-" : "",
x_digit,
y_negative ? "-" : "",
y_digit);
}
#endif
static void wpad_update_touch_state(int16_t state[3][2],
uint64_t *buttons, VPADStatus *vpad, VPADChan channel)
{
VPADTouchData point = {0};
struct video_viewport viewport = {0};
bool touch_clamped = false;
if (!vpad->tpNormal.touched || vpad->tpNormal.validity != VPAD_VALID)
{
*buttons &= ~VPAD_BUTTON_TOUCH;
return;
}
video_driver_get_viewport_info(&viewport);
wpad_get_touch_coordinates(&point, vpad, channel, &viewport, &touch_clamped);
state[WIIU_DEVICE_INDEX_TOUCHPAD][RETRO_DEVICE_ID_ANALOG_X] = wpad_scale_touchpad(
viewport.x, viewport.x + viewport.width, -0x7fff, 0x7fff, point.x);
state[WIIU_DEVICE_INDEX_TOUCHPAD][RETRO_DEVICE_ID_ANALOG_Y] = wpad_scale_touchpad(
viewport.y, viewport.y + viewport.height, -0x7fff, 0x7fff, point.y);
#if 0
wpad_log_coords(state[WIIU_DEVICE_INDEX_TOUCHPAD][RETRO_DEVICE_ID_ANALOG_X],
state[WIIU_DEVICE_INDEX_TOUCHPAD][RETRO_DEVICE_ID_ANALOG_Y]);
#endif
if (!touch_clamped)
*buttons |= VPAD_BUTTON_TOUCH;
else
*buttons &= ~VPAD_BUTTON_TOUCH;
}
static void wpad_check_panic_button(uint32_t held_buttons)
{
if ((held_buttons & PANIC_BUTTON_MASK) == PANIC_BUTTON_MASK)
command_event(CMD_EVENT_QUIT, NULL);
}
static void wpad_poll(void)
{
VPADStatus vpad;
VPADReadError error;
VPADChan channel;
for (channel = VPAD_CHAN_0; channel < WIIU_GAMEPAD_CHANNELS; channel++)
{
VPADRead(channel, &vpad, 1, &error);
/* Gamepad is connected! */
if (error == VPAD_READ_SUCCESS || error == VPAD_READ_NO_SAMPLES)
wpad_register(channel);
else if (error == VPAD_READ_INVALID_CONTROLLER)
wpad_deregister(channel);
if (error == VPAD_READ_SUCCESS)
{
wpad_update_button_state(&joypad_state.wpad.pads[channel].button_state, vpad.hold);
wpad_update_analog_state(joypad_state.wpad.pads[channel].analog_state, &vpad);
wpad_update_touch_state(joypad_state.wpad.pads[channel].analog_state, &joypad_state.wpad.pads[channel].button_state, &vpad, channel);
wpad_check_panic_button(vpad.hold);
}
}
}
static void *wpad_init(void *data)
{
int i;
memset(&joypad_state.wpad, 0, sizeof(joypad_state.wpad));
for (i = 0; i < WIIU_GAMEPAD_CHANNELS; i++)
joypad_state.wpad.channel_slot_map[i] = WPAD_INVALID_CHANNEL;
wpad_poll();
return (void*)-1;
}
static bool wpad_query_pad(unsigned port)
{
return port < MAX_USERS &&
(wpad_to_gamepad_channel(port) != WPAD_INVALID_CHANNEL);
}
static void wpad_destroy(void) { }
static int32_t wpad_button(unsigned port, uint16_t joykey)
{
if (wpad_query_pad(port))
{
VPADChan channel = wpad_to_gamepad_channel(port);
if (channel >= 0)
return (joypad_state.wpad.pads[channel].button_state & (UINT64_C(1) << joykey));
}
return 0;
}
static void wpad_get_buttons(unsigned port, input_bits_t *state)
{
VPADChan channel;
if (!wpad_query_pad(port))
{
BIT256_CLEAR_ALL_PTR(state);
return;
}
if ((channel = wpad_to_gamepad_channel(port)) < 0)
{
BIT256_CLEAR_ALL_PTR(state);
return;
}
BITS_COPY32_PTR(state, joypad_state.wpad.pads[channel].button_state);
}
static int16_t wpad_axis(unsigned port, uint32_t axis)
{
axis_data data;
VPADChan channel;
if (!wpad_query_pad(port))
return 0;
channel = wpad_to_gamepad_channel(port);
if (channel < 0)
return 0;
pad_functions.read_axis_data(axis, &data);
return pad_functions.get_axis_value(data.axis,
joypad_state.wpad.pads[channel].analog_state, data.is_negative);
}
static int16_t wpad_state(
rarch_joypad_info_t *joypad_info,
const struct retro_keybind *binds,
unsigned port)
{
unsigned i;
int16_t ret = 0;
uint16_t port_idx = joypad_info->joy_idx;
for (i = 0; i < RARCH_FIRST_CUSTOM_BIND; i++)
{
/* Auto-binds are per joypad, not per user. */
const uint64_t joykey = (binds[i].joykey != NO_BTN)
? binds[i].joykey : joypad_info->auto_binds[i].joykey;
const uint32_t joyaxis = (binds[i].joyaxis != AXIS_NONE)
? binds[i].joyaxis : joypad_info->auto_binds[i].joyaxis;
if (
(uint16_t)joykey != NO_BTN
&& wpad_button(port_idx, (uint16_t)joykey))
ret |= ( 1 << i);
else if (joyaxis != AXIS_NONE &&
((float)abs(wpad_axis(port_idx, joyaxis))
/ 0x8000) > joypad_info->axis_threshold)
ret |= (1 << i);
}
return ret;
}
static const char *wpad_name(unsigned port)
{
return PAD_NAME_WIIU_GAMEPAD;
}
input_device_driver_t wpad_driver =
{
wpad_init,
wpad_query_pad,
wpad_destroy,
wpad_button,
wpad_state,
wpad_get_buttons,
wpad_axis,
wpad_poll,
NULL,
NULL,
wpad_name,
"gamepad",
};