RetroArch/gfx/drivers/gl_shaders/pipeline_zahnrad.glsl.frag.h
2016-04-17 02:36:07 +02:00

11 lines
280 B
C

static const char *zahnrad_fragment_shader =
"#version 300 es\n"
"precision mediump float;\n"
"uniform sampler2D Texture;\n"
"in vec2 Frag_UV;\n"
"in vec4 Frag_Color;\n"
"out vec4 Out_Color;\n"
"void main(){\n"
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
"}\n";