RetroArch/gfx/drivers/gl_shaders/pipeline_xmb_ribbon_simple.glsl.frag.h
2016-04-24 20:25:56 +02:00

10 lines
229 B
C

static const char *stock_fragment_xmb_simple =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n"
"uniform float time;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(1.0, 1.0, 1.0, 0.05);\n"
"}\n";