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12 lines
203 B
GLSL

#version 450
layout(location = 0) in vec4 vA;
layout(location = 1) in vec4 vB;
layout(location = 2) in vec4 vC;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = fma(vA, vB, vC);
}