1
0
mirror of https://github.com/libretro/RetroArch synced 2025-03-08 10:14:29 +00:00

14 lines
170 B
GLSL

#version 310 es
layout(std140) uniform UBO
{
vec4 Data[3][5];
};
layout(location = 0) in ivec2 aIndex;
void main()
{
gl_Position = Data[aIndex.x][aIndex.y];
}