RetroArch/deps/SPIRV-Cross/shaders-msl/tese/triangle-tess-level.tese

14 lines
404 B
GLSL

#version 310 es
#extension GL_EXT_tessellation_shader : require
layout(cw, triangles, fractional_even_spacing) in;
void main()
{
gl_Position = vec4(gl_TessCoord.x * gl_TessLevelInner[0] * gl_TessLevelOuter[0],
gl_TessCoord.y * gl_TessLevelInner[0] * gl_TessLevelOuter[1],
gl_TessCoord.z * gl_TessLevelInner[0] * gl_TessLevelOuter[2],
1);
}