RetroArch/deps/SPIRV-Cross/shaders-msl/frag/sample-position-func.frag

16 lines
210 B
GLSL

#version 450
layout(location = 0) in flat int index;
layout(location = 0) out vec4 FragColor;
vec4 getColor(int i)
{
return vec4(gl_SamplePosition, i, 1.0);
}
void main()
{
FragColor = getColor(index);
}