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https://github.com/libretro/RetroArch
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24 lines
470 B
GLSL
24 lines
470 B
GLSL
static const float4 _20[2] = { float4(1.0f, 2.0f, 3.0f, 4.0f), 10.0f.xxxx };
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static float4 FragColors[2] = _20;
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static float4 FragColor = 5.0f.xxxx;
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struct SPIRV_Cross_Output
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{
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float4 FragColors[2] : SV_Target0;
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float4 FragColor : SV_Target2;
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};
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void frag_main()
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{
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColors = FragColors;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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