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36 lines
733 B
GLSL
36 lines
733 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct InstanceData
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{
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float4x4 MATRIX_MVP;
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float4 Color;
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};
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struct gInstanceData
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{
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InstanceData _data[1];
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};
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struct main0_out
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{
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float4 _entryPointOutput_Color [[user(locn0)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float3 PosL [[attribute(0)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]], const device gInstanceData& gInstanceData_1 [[buffer(0)]], uint gl_InstanceIndex [[instance_id]])
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{
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main0_out out = {};
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out.gl_Position = float4(in.PosL, 1.0) * gInstanceData_1._data[gl_InstanceIndex].MATRIX_MVP;
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out._entryPointOutput_Color = gInstanceData_1._data[gl_InstanceIndex].Color;
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return out;
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}
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