RetroArch/wii/wii_input.h
Toad King 8d7ec021f5 (Wii) Lots of input work, interface is now ready for control rebinding
Issues:
* Wiimote with nunchuk attached has button holding issue, Classic Controller might have same issue
* Have to decide how D-Pad emulation should work with Wiimotes and GC controllers
* Add special cases for menu navigation for holding up/down/left/right
2012-07-26 01:28:57 -04:00

87 lines
3.3 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Michael Lelli
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _WII_INPUT_H
#define _WII_INPUT_H
enum
{
WII_GC_A = 1ULL << 0,
WII_GC_B = 1ULL << 1,
WII_GC_X = 1ULL << 2,
WII_GC_Y = 1ULL << 3,
WII_GC_START = 1ULL << 4,
WII_GC_Z_TRIGGER = 1ULL << 5,
WII_GC_L_TRIGGER = 1ULL << 6,
WII_GC_R_TRIGGER = 1ULL << 7,
WII_GC_UP = 1ULL << 8,
WII_GC_DOWN = 1ULL << 9,
WII_GC_LEFT = 1ULL << 10,
WII_GC_RIGHT = 1ULL << 11,
WII_GC_LSTICK_UP = 1ULL << 12,
WII_GC_LSTICK_DOWN = 1ULL << 13,
WII_GC_LSTICK_LEFT = 1ULL << 14,
WII_GC_LSTICK_RIGHT = 1ULL << 15,
WII_GC_RSTICK_UP = 1ULL << 16,
WII_GC_RSTICK_DOWN = 1ULL << 17,
WII_GC_RSTICK_LEFT = 1ULL << 18,
WII_GC_RSTICK_RIGHT = 1ULL << 19,
WII_CLASSIC_A = 1ULL << 20,
WII_CLASSIC_B = 1ULL << 21,
WII_CLASSIC_X = 1ULL << 22,
WII_CLASSIC_Y = 1ULL << 23,
WII_CLASSIC_PLUS = 1ULL << 24,
WII_CLASSIC_MINUS = 1ULL << 25,
WII_CLASSIC_HOME = 1ULL << 26,
WII_CLASSIC_L_TRIGGER = 1ULL << 27,
WII_CLASSIC_R_TRIGGER = 1ULL << 28,
WII_CLASSIC_ZL_TRIGGER = 1ULL << 29,
WII_CLASSIC_ZR_TRIGGER = 1ULL << 30,
WII_CLASSIC_UP = 1ULL << 31,
WII_CLASSIC_DOWN = 1ULL << 32,
WII_CLASSIC_LEFT = 1ULL << 33,
WII_CLASSIC_RIGHT = 1ULL << 34,
WII_CLASSIC_LSTICK_UP = 1ULL << 35,
WII_CLASSIC_LSTICK_DOWN = 1ULL << 36,
WII_CLASSIC_LSTICK_LEFT = 1ULL << 37,
WII_CLASSIC_LSTICK_RIGHT = 1ULL << 38,
WII_CLASSIC_RSTICK_UP = 1ULL << 39,
WII_CLASSIC_RSTICK_DOWN = 1ULL << 40,
WII_CLASSIC_RSTICK_LEFT = 1ULL << 41,
WII_CLASSIC_RSTICK_RIGHT = 1ULL << 42,
WII_WIIMOTE_A = 1ULL << 43,
WII_WIIMOTE_B = 1ULL << 44,
WII_WIIMOTE_1 = 1ULL << 45,
WII_WIIMOTE_2 = 1ULL << 46,
WII_WIIMOTE_PLUS = 1ULL << 47,
WII_WIIMOTE_MINUS = 1ULL << 48,
WII_WIIMOTE_HOME = 1ULL << 49,
WII_WIIMOTE_UP = 1ULL << 50,
WII_WIIMOTE_DOWN = 1ULL << 51,
WII_WIIMOTE_LEFT = 1ULL << 52,
WII_WIIMOTE_RIGHT = 1ULL << 53,
WII_NUNCHUK_Z = 1ULL << 54,
WII_NUNCHUK_C = 1ULL << 55,
WII_NUNCHUK_UP = 1ULL << 56,
WII_NUNCHUK_DOWN = 1ULL << 57,
WII_NUNCHUK_LEFT = 1ULL << 58,
WII_NUNCHUK_RIGHT = 1ULL << 59,
};
uint64_t wii_input_update(unsigned port);
#endif