RetroArch/wii/input.c
Toad King 8d7ec021f5 (Wii) Lots of input work, interface is now ready for control rebinding
Issues:
* Wiimote with nunchuk attached has button holding issue, Classic Controller might have same issue
* Have to decide how D-Pad emulation should work with Wiimotes and GC controllers
* Add special cases for menu navigation for holding up/down/left/right
2012-07-26 01:28:57 -04:00

291 lines
10 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2012 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <gccore.h>
#include <ogc/pad.h>
#ifdef HW_RVL
#include <wiiuse/wpad.h>
#endif
#include <string.h>
#include <math.h>
#ifndef M_PI
#define M_PI 3.14159265358979323846264338327
#endif
#include "wii_input.h"
#include "../driver.h"
#include "../libretro.h"
#include <stdlib.h>
#define JOYSTICK_THRESHOLD 64
static uint64_t pad_state[4];
static bool g_quit;
static int16_t wii_input_state(void *data, const struct retro_keybind **binds,
unsigned port, unsigned device,
unsigned index, unsigned id)
{
(void)data;
(void)index;
if (port >= 4 || device != RETRO_DEVICE_JOYPAD)
return 0;
return (binds[port][id].joykey & pad_state[port]) ? 1 : 0;
}
static void wii_free_input(void *data)
{
(void)data;
}
static void reset_callback(void)
{
g_quit = true;
}
void wii_input_map_dpad_to_stick(uint32_t map_dpad_enum, uint32_t controller_id)
{
// TODO: how do we choose a classic controller configuration over a gc controller one?
switch(map_dpad_enum)
{
case DPAD_EMULATION_NONE:
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[WII_DEVICE_GC_ID_JOYPAD_UP].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[WII_DEVICE_GC_ID_JOYPAD_DOWN].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[WII_DEVICE_GC_ID_JOYPAD_LEFT].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[WII_DEVICE_GC_ID_JOYPAD_RIGHT].joykey;
break;
case DPAD_EMULATION_LSTICK:
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[WII_DEVICE_GC_ID_LSTICK_UP_DPAD].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[WII_DEVICE_GC_ID_LSTICK_DOWN_DPAD].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[WII_DEVICE_GC_ID_LSTICK_LEFT_DPAD].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[WII_DEVICE_GC_ID_LSTICK_RIGHT_DPAD].joykey;
break;
case DPAD_EMULATION_RSTICK:
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[WII_DEVICE_GC_ID_RSTICK_UP_DPAD].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[WII_DEVICE_GC_ID_RSTICK_DOWN_DPAD].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[WII_DEVICE_GC_ID_RSTICK_LEFT_DPAD].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[WII_DEVICE_GC_ID_RSTICK_RIGHT_DPAD].joykey;
break;
}
}
static void *wii_input_initialize(void)
{
PAD_Init();
#ifdef HW_RVL
WPAD_Init();
#endif
SYS_SetResetCallback(reset_callback);
SYS_SetPowerCallback(reset_callback);
for(unsigned i = 0; i < 4; i++)
wii_input_map_dpad_to_stick(g_settings.input.dpad_emulation[i], i);
return (void*)-1;
}
#define wii_stick_x(x) ((s8)((sin((x).ang * M_PI / 180.0f)) * (x).mag * 128.0f))
#define wii_stick_y(x) ((s8)((cos((x).ang * M_PI / 180.0f)) * (x).mag * 128.0f))
uint64_t wii_input_update(unsigned port)
{
unsigned pads = PAD_ScanPads();
#ifdef HW_RVL
unsigned wpads = WPAD_ScanPads();
#endif
uint64_t state = 0;
if (port < pads)
{
uint16_t down = PAD_ButtonsHeld(port) | PAD_ButtonsDown(port);
down &= ~PAD_ButtonsUp(port);
state |= (down & PAD_BUTTON_A) ? WII_GC_A : 0;
state |= (down & PAD_BUTTON_B) ? WII_GC_B : 0;
state |= (down & PAD_BUTTON_X) ? WII_GC_X : 0;
state |= (down & PAD_BUTTON_Y) ? WII_GC_Y : 0;
state |= (down & PAD_BUTTON_UP) ? WII_GC_UP : 0;
state |= (down & PAD_BUTTON_DOWN) ? WII_GC_DOWN : 0;
state |= (down & PAD_BUTTON_LEFT) ? WII_GC_LEFT : 0;
state |= (down & PAD_BUTTON_RIGHT) ? WII_GC_RIGHT : 0;
state |= (down & PAD_BUTTON_START) ? WII_GC_START : 0;
state |= (down & PAD_TRIGGER_Z) ? WII_GC_Z_TRIGGER : 0;
state |= (PAD_TriggerL(port) > 127) ? WII_GC_L_TRIGGER : 0;
state |= (PAD_TriggerR(port) > 127) ? WII_GC_R_TRIGGER : 0;
s8 x = PAD_StickX(port);
s8 y = PAD_StickY(port);
if (abs(x) > JOYSTICK_THRESHOLD)
{
state |= x > 0 ? WII_GC_LSTICK_RIGHT : WII_GC_LSTICK_LEFT;
}
if (abs(y) > JOYSTICK_THRESHOLD)
{
state |= y > 0 ? WII_GC_LSTICK_UP : WII_GC_LSTICK_DOWN;
}
x = PAD_SubStickX(port);
y = PAD_SubStickY(port);
if (abs(x) > JOYSTICK_THRESHOLD)
{
state |= x > 0 ? WII_GC_RSTICK_RIGHT : WII_GC_RSTICK_LEFT;
}
if (abs(y) > JOYSTICK_THRESHOLD)
{
state |= y > 0 ? WII_GC_RSTICK_UP : WII_GC_RSTICK_DOWN;
}
}
#ifdef HW_RVL
if (port < wpads)
{
uint32_t down = WPAD_ButtonsHeld(port) | WPAD_ButtonsDown(port);
down &= ~WPAD_ButtonsUp(port);
state |= (down & WPAD_BUTTON_A) ? WII_WIIMOTE_A : 0;
state |= (down & WPAD_BUTTON_B) ? WII_WIIMOTE_B : 0;
state |= (down & WPAD_BUTTON_1) ? WII_WIIMOTE_1 : 0;
state |= (down & WPAD_BUTTON_2) ? WII_WIIMOTE_2 : 0;
state |= (down & WPAD_BUTTON_PLUS) ? WII_WIIMOTE_PLUS : 0;
state |= (down & WPAD_BUTTON_MINUS) ? WII_WIIMOTE_MINUS : 0;
state |= (down & WPAD_BUTTON_HOME) ? WII_WIIMOTE_HOME : 0;
expansion_t exp;
WPAD_Expansion(port, &exp);
switch (exp.type)
{
case WPAD_EXP_NUNCHUK:
{
// wiimote is held upright with nunchuk, do not change d-pad orientation
state |= (down & WPAD_BUTTON_UP) ? WII_WIIMOTE_UP : 0;
state |= (down & WPAD_BUTTON_DOWN) ? WII_WIIMOTE_DOWN : 0;
state |= (down & WPAD_BUTTON_LEFT) ? WII_WIIMOTE_LEFT : 0;
state |= (down & WPAD_BUTTON_RIGHT) ? WII_WIIMOTE_RIGHT : 0;
state |= (down & WPAD_NUNCHUK_BUTTON_Z) ? WII_NUNCHUK_Z : 0;
state |= (down & WPAD_NUNCHUK_BUTTON_C) ? WII_NUNCHUK_C : 0;
s8 x = wii_stick_x(exp.nunchuk.js);
s8 y = wii_stick_y(exp.nunchuk.js);
if (abs(x) > JOYSTICK_THRESHOLD)
{
state |= x > 0 ? WII_NUNCHUK_RIGHT : WII_NUNCHUK_LEFT;
}
if (abs(y) > JOYSTICK_THRESHOLD)
{
state |= y > 0 ? WII_NUNCHUK_UP : WII_NUNCHUK_DOWN;
}
break;
}
case WPAD_EXP_CLASSIC:
{
state |= (down & WPAD_CLASSIC_BUTTON_A) ? WII_CLASSIC_A : 0;
state |= (down & WPAD_CLASSIC_BUTTON_B) ? WII_CLASSIC_B : 0;
state |= (down & WPAD_CLASSIC_BUTTON_X) ? WII_CLASSIC_X : 0;
state |= (down & WPAD_CLASSIC_BUTTON_Y) ? WII_CLASSIC_Y : 0;
state |= (down & WPAD_CLASSIC_BUTTON_PLUS) ? WII_CLASSIC_PLUS : 0;
state |= (down & WPAD_CLASSIC_BUTTON_MINUS) ? WII_CLASSIC_MINUS : 0;
state |= (down & WPAD_CLASSIC_BUTTON_HOME) ? WII_CLASSIC_HOME : 0;
state |= (down & WPAD_CLASSIC_BUTTON_FULL_L) ? WII_CLASSIC_L_TRIGGER : 0;
state |= (down & WPAD_CLASSIC_BUTTON_FULL_R) ? WII_CLASSIC_R_TRIGGER : 0;
state |= (down & WPAD_CLASSIC_BUTTON_ZL) ? WII_CLASSIC_ZL_TRIGGER : 0;
state |= (down & WPAD_CLASSIC_BUTTON_ZR) ? WII_CLASSIC_ZR_TRIGGER : 0;
s8 x = wii_stick_x(exp.classic.ljs);
s8 y = wii_stick_y(exp.classic.ljs);
if (abs(x) > JOYSTICK_THRESHOLD)
{
state |= x > 0 ? WII_CLASSIC_LSTICK_RIGHT : WII_CLASSIC_LSTICK_LEFT;
}
if (abs(y) > JOYSTICK_THRESHOLD)
{
state |= y > 0 ? WII_CLASSIC_LSTICK_UP : WII_CLASSIC_LSTICK_DOWN;
}
x = wii_stick_x(exp.classic.rjs);
y = wii_stick_y(exp.classic.rjs);
if (abs(x) > JOYSTICK_THRESHOLD)
{
state |= x > 0 ? WII_CLASSIC_RSTICK_RIGHT : WII_CLASSIC_RSTICK_LEFT;
}
if (abs(y) > JOYSTICK_THRESHOLD)
{
state |= y > 0 ? WII_CLASSIC_RSTICK_UP : WII_CLASSIC_RSTICK_DOWN;
}
// do not return, fall through for wiimote d-pad
}
default:
// rotated d-pad
state |= (down & WPAD_BUTTON_UP) ? WII_WIIMOTE_LEFT : 0;
state |= (down & WPAD_BUTTON_DOWN) ? WII_WIIMOTE_RIGHT : 0;
state |= (down & WPAD_BUTTON_LEFT) ? WII_WIIMOTE_DOWN : 0;
state |= (down & WPAD_BUTTON_RIGHT) ? WII_WIIMOTE_UP : 0;
break;
}
}
#endif
if ((state & (WII_GC_START | WII_GC_Z_TRIGGER | WII_GC_L_TRIGGER | WII_GC_R_TRIGGER)) == (WII_GC_START | WII_GC_Z_TRIGGER | WII_GC_L_TRIGGER | WII_GC_R_TRIGGER))
{
state |= WII_WIIMOTE_HOME;
}
if (port == 0 && g_quit)
{
state |= WII_WIIMOTE_HOME;
g_quit = false;
}
return state;
}
static void wii_input_poll(void *data)
{
(void)data;
for (unsigned i = 0; i < 4; i++)
{
pad_state[i] = wii_input_update(i);
}
}
static bool wii_key_pressed(void *data, int key)
{
(void)data;
switch (key)
{
case RARCH_QUIT_KEY:
return pad_state[0] & (WII_CLASSIC_HOME | WII_WIIMOTE_HOME) ? true : false;
default:
return false;
}
}
const input_driver_t input_wii = {
.init = wii_input_initialize,
.poll = wii_input_poll,
.input_state = wii_input_state,
.key_pressed = wii_key_pressed,
.free = wii_free_input,
.ident = "wii",
};